Walkthroughs

Flip Trickster tips and cheats - Essential tips to flip through stages

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Flip Trickster tips and cheats - Essential tips to flip through stages

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Physics challenges are always fun, and Flip Trickster is a short but inspiring burst of fun that'll have you tapping through again and again.

Here you'll be performing flips for points and clearing through a variety of increasingly bizarre stages and getting points to plough through the game.

Here we will give you the essential tips you need to flip on down to the landing zone and earn plenty of points.

Flip Trickster
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1
Launch distance

Holding the screen for the first time will make you squat, where you go low and slowly lean back, with how far you lean determining your launch distance. Tapping the icon in the bottom left will change the direction you face.

It's simple at first, but will actually require some mastery. You'll also want to be able to make short, higher jumps depending on the sort of distances you must traverse.

How you tuck in the air with a second tap will also alter that distance, as the next tip will explain…

Flip Trickster

2
Tuck and roll

Tucking will make you start rotating in the air - performing a flip - and letting go will once again return your momentum mostly to normal.

As you tuck you will actually accelerate to the ground faster, and as a result you can alter the distance you travel. Mastering this in addition to your starter squat will help you clear every stage.

When it comes to touching your feet on the ground, you will of course want to make sure you are flipping just enough to let go of your tuck and touch your feet on the floor at the end. One flip will do for most stages.

Flip Trickster

3
Landing zone and challenges

Now, where on the ground you want to touch your feet isn't as simple as it looks. First, there's a targeted area, with a red landing zone in the centre.

Landing in it will give you double points, which is excellent. But after the stage has finished, you might find an incomplete challenge.

Challenges might ask you to face forwards, land outside of the target zone, or a variety of other things. You'll get coins and points for completing these challenges, so they're well worth doing in order to progress.

Flip Trickster

4
All about points

Ultimately, getting into the landing zone is nice, but clearing stages is all about points, and sometimes, that means doing something the game isn't recommending.

For example, in some stages you can drop down well below the landing zone to a lower platform, which will of course give you more time for flips, and building up score.

If you can pick up a challenge along the way, you've very likely cleared the stage with ease.

Flip Trickster
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Dave Aubrey
Dave Aubrey
Dave is the Guides Editor at Pocket Gamer. Specialises in Nintendo, complains about them for a living.