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Free-to-play flop Bombcats will put iOS indie studio Radiangames out of business

'It appears Radiangames will be ending as a full-time thing in a month or so'

Free-to-play flop Bombcats will put iOS indie studio Radiangames out of business
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iOS
| Bombcats

Inferno+ and Slydris developer Radiangames (a.k.a. Luke Schneider) has said it will cease to be a full-time game developer, largely on account of free-to-play puzzler Bombcats being a financial failure.

In a blog post entitled 'Epic Fail? So Far', Schneider reveals that Bombcats received around 100,000 downloads on its best day since launch, but had fewer than 100 in-app purchases.

"I don't know exactly how much Bombcats needed to make to keep Radiangames in business, but these numbers aren't close," Schneider says.

Bombcats is a physics-driven puzzler with hints of Angry Birds and iBlast Moki. In each level, you catapult an explosive tabby across the environment in the hope of catching a trapped kitten in the bomb blast.

We called it "clever, brilliantly designed, and dripping with new ideas" in our Bronze Award review. We also said that "Bombcats is a great addition to the animal-flinging genre".

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The game also contains the usual litany of in-app purchases for power-ups, doubling your gem production, skipping levels, and topping up your in-game coffers.

According to Schneider, though, "Bombcats is just too generous with everything".

That mirrors comments made to Pocket Gamer by RocketCat about its free-to-play flop Punch Quest. "The real problem turns out to be that everything is just way too generous."

Bombcats builder Schneider says: "I tried to straddle a line (F2P but fair) and it's failing financially as a result". He concludes that "making a free-to-play game that's not pushy about purchases just doesn't work without many millions of downloads".

Going forward, Bombcats will either be re-balanced to "force people to have to spend more money in-game" or become a paid app. As for the developer itself, though: "So right now it appears Radiangames will be ending as a full-time thing in a month or so".

Mark Brown
Mark Brown
Mark Brown spent several years slaving away at the Steel Media furnace, finally serving as editor at large of Pocket Gamer before moving on to doing some sort of youtube thing.