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Pocket Gamer iPhone gaming podcast: Episode 153 - Infinity Blade II, Call of Duty, Unity Engine, Christmasville

BackChat’s back, alright

Pocket Gamer iPhone gaming podcast: Episode 153 - Infinity Blade II, Call of Duty, Unity Engine, Christmasville
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iOS

Keith and I welcome esteemed PG alumnus Tracy Erickson back to the Pocket Gamer podcast this week as we grill him on his new role at Unity.

Away from BackChat(tm), there are more rumours on the iPhone 5, a debate on whether Sony and Nintendo should pack in their hardware divisions (no), and BioWare failing to make the best of impressions with its comments about how it'd give "depth" to mobile games.

The list of new releases this week is possibly the finest we’ve seen all year, with none other than Green Farm 2 and Christmasville (a.k.a. the most disturbing-looking Christmas game you’ll ever see) finally coming to iOS.

Oh, and Infinity Blade II, Call of Duty: Black Ops: Zombies, and A Bard’s Tale touch down on the App Store, too - whatever they are.

Tracy gets taken to task and back by me about Unity’s plans and why they’re gaining in popularity with developers, and we end with my review of COD: Blops: Zombies from the POV of a man who has literally spent 146 hours on the console version.

That sounds depressing when written down.

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Will Wilson
Will Wilson
Will's obsession with gaming started off with sketching Laser Squad levels on pads of paper, but recently grew into violently shouting "Tango Down!" at random strangers on the street. He now directs that positive energy into his writing (due in no small part to a binding court order).