Star Trek Fleet Command guide for beginners
...and, of course, a couple of tips
Joining Spock and the other famous characters available in Star Trek: Fleet Command is only part of the fun, but the real deal is coming up with the appropriate strategy to expand your base of operations and get stronger - fast! This Star Trek: Fleet Command guide for beginners will give you all the help you need in order to better understand the game and what you should be doing and spending your time on.
If you want to jump right in, then we're going to start by explaining the basics of what each Station is meant to do, as well as how Ships and Officers will impact your game.
Star Trek station basics guide
This is your headquarters, your base, and everything starts from here.
By upgrading the different structures of your Station, not only you will earn various bonuses and increase your resource production, but also gain access to new features. A few of these buildings are:Operations
This is the main structure of your station. Upgrading Operations will increase the overall capability of your base, and unlock more buildings. Shipyard
You can't build a ship without this one. Upgrading this structure will give you access to more ships, and it will also decrease the building time.
This is where you store your extra ships. Higher levels will increase your ship inventory, and provide hull health bonuses. Academy
By upgrading the Academy, Officers earn stats bonuses. R & D Department
Research and Development building will give you access to new technologies and ships. Not only that, but based on its level, it will speed up your 'Research' processes.
Ships - class and rarity
There wouldn't be Star Trek without spaceships, so it makes sense that they are one of the most important aspects of the game. There are 4 main ship categories:Explorer
Explorer ships are strong against Interceptors while they are at a disadvantage when they are facing Battleships. They rely on high-energy shields for their defense, and they have very accurate weapons.Battleship
Battleships are equipped with very thick hulls, giving them lots of armor points. Their weapons can pierce through shields. For those reasons, they are strong going up against Explorers, but they have a harder time against Interceptors.Interceptor
Superfast ships, armed with a high-impact weapon that can pierce any armor. They rely heavily on their dodge ability to survive. That makes these types of vessels have a hard time fighting Explorers but ideal to go against Battleships.Survey
Surveys are support ships, not meant for battle. They can hold a lot of cargo, making them ideal for mining operations.
Ships are not only divided by their category/class but also their rarity. These are the four types:
When leveling up a ship, it will increase its stats and improve its abilities. Increasing a ship's tier by improving its components, will also increase the ship's max level. All that you need to remember regarding Star Trek guide for ships is a rock, paper, scissors system. Always attack your counter ships for best results.
Star Trek Officer basics
Ships are great and all, but without the right crew they are kind of useless. By developing 'Officers' on a ship, you can improve the ship stats (Health, Attack, Defense).
Officers have abilities, stats, and traits. Their ability activates only when they are the Captain of the ship, middle position. They are also divided by class, group, and faction.
Similar to ships, officers also come in different rarities. Based on their rarity, they have a fixed number of 'traits': Traits are very effective when it comes to 'Away Team Assignments'.
- Uncommon = 0
- Common = 1
- Rare = 2
- Epic = 3
If you want to learn everything there is to know about Officers, their mechanics and the best crew combinations in Star Trek Fleet Command, you better check out our guide!
There are different fields in which you can conduct research. Completing a task will reward you with a permanent bonus.
- Away Teams
Star Trek beginner TipsIf you are not planning to spend any money on this game, and you intend to stay as a free-to-play player, then you should focus on the PvE aspect of Star Trek Fleet Command and try to maximize your resources. It might sound a bit boring, but it will help you a great deal in the long run.
Tip #1 - Join a strong allianceA strong alliance will help you a great deal, so make sure you take the time to find one that is friendly and helpful towards new players (if you are a new player), and then once you get stronger, aim to join one of the top alliances on the server you play on.
Some alliances even have dedicated Discord servers where players help each other out and form bonds, so why not learn a new thing or two about the game and make some friends in the process?
Tip #2 - Do not spend resources on low rarity Officers and shipsResources will play a great role in the game since you need them to upgrade... pretty much anything. You should never waste them on the Officers and Ships that are low rarity since they won't get you far. You can, instead, spend just enough resources on them to help you get by and save a majority of them for when you've got a stronger one.
Tip #3 - Daily MissionsEach seasoned player that has encountered daily missions in a game knows that in the long run, this is one of the most reliable ways of getting specific items regularly. Even if you don't plan on playing the game hardcore (not sure how you cannot do that, it's brilliant!), you should still log in daily and complete them since it'll only take about half an hour.
Those daily missions added to the daily log-in rewards will guarantee you steady progress albeit a little slow.
Tip #4 - Follow the Main Questline and try to complete as many side quests as you can from the various systems across the galaxyThe best way to start off in Star Trek: Fleet Command is to focus on the Main Quest since that will give you a lot of EXP. The side quests are also key since you'll collect more than enough resources and EXP to set you off on a good path.
Try to claim every single side quest and do it as you work towards the main quest since oftentimes you'll be able to complete them around the area where you need to finish up your main quest anyway.