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Various generous people who've shared their wisdom with Pocket Gamer.

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Digital Dragons 2014 welcomes developers to VC Speed Networking
News

Digital Dragons 2014 welcomes developers to VC Speed Networking

Salvaging the second screen: Why PC and console games can't ignore what's in a player's pocket
Feature

Salvaging the second screen: Why PC and console games can't ignore what's in a player's pocket

Big in Japan: Dragon Quest finds mobile gold, game market is now +50% mobile, and the end of Mobage?
Feature

Big in Japan: Dragon Quest finds mobile gold, game market is now +50% mobile, and the end of Mobage?

iOS + Android
Mobile game marketing is broken ... and here's why
Feature

Mobile game marketing is broken ... and here's why

Worth the wait: TIGA's Richard Wilson on winning the fight for Games Tax Relief
Feature

Worth the wait: TIGA's Richard Wilson on winning the fight for Games Tax Relief

'Everybody bumps into the first pipe': How Flappy Bird and Ikaruga turn scoreboards into an asset
Feature

'Everybody bumps into the first pipe': How Flappy Bird and Ikaruga turn scoreboards into an asset

Sponsored feature: TapSense VP Gregory Kennedy on the new eBook that helps with mobile publishing
Interview

Sponsored feature: TapSense VP Gregory Kennedy on the new eBook that helps with mobile publishing

'We're headed for the top table': UKIE's Jo Twist talks EC's green light for Games Tax Relief
Feature

'We're headed for the top table': UKIE's Jo Twist talks EC's green light for Games Tax Relief

Five classic mistakes game developers make when tracking their mobile ad campaigns
Feature

Five classic mistakes game developers make when tracking their mobile ad campaigns

I'm a mobile developer that isn't making mobile games, and here's why
Feature

I'm a mobile developer that isn't making mobile games, and here's why

China's mobile gaming market: A quantitative deep dive
Feature

China's mobile gaming market: A quantitative deep dive

Big in Japan: Fantastic Eleven kicks off, more Tales from Bandai Namco, and Stardust Shooters' a million
Feature

Big in Japan: Fantastic Eleven kicks off, more Tales from Bandai Namco, and Stardust Shooters' a million

iOS + Android
Big in Japan: Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat
News

Big in Japan: Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat

Flop to finance: Can you turn disappointing sales into cold hard cash?
Feature

Flop to finance: Can you turn disappointing sales into cold hard cash?

We are the 1.5 percent: Oscar Clark on whales, damn whales, and statistics
Feature

We are the 1.5 percent: Oscar Clark on whales, damn whales, and statistics

Big in Japan: Rise of Mana good, Million Onion Hotel great, and GungHo becomes national treasure
News

Big in Japan: Rise of Mana good, Million Onion Hotel great, and GungHo becomes national treasure

So I've had this idea: How to break through the creative block and come up with your next game
Feature

So I've had this idea: How to break through the creative block and come up with your next game

Big in Japan: Sega Sammy and Crooz take a hit while Mixi doubles down with Tencent for Dragon Strike success
News

Big in Japan: Sega Sammy and Crooz take a hit while Mixi doubles down with Tencent for Dragon Strike success

Spil Games' Erik Goossens says in-game advertising is good for developers and players
Feature

Spil Games' Erik Goossens says in-game advertising is good for developers and players

Big in Japan: Tales of Link and Song of Summoner sequels, plus Puzzle & Dragons plans for its own evolution
News

Big in Japan: Tales of Link and Song of Summoner sequels, plus Puzzle & Dragons plans for its own evolution

Big in Japan: Square Enix and GungHo talk up new titles, while DeNA looks to Clash of Clans
News

Big in Japan: Square Enix and GungHo talk up new titles, while DeNA looks to Clash of Clans

Fighting the fear: Why the industry is as scared of Flappy Bird's rise as it is Nintendo's demise
Feature

Fighting the fear: Why the industry is as scared of Flappy Bird's rise as it is Nintendo's demise

Big in Japan: DeNA dives, Drecom stabilises and GungHo booms
News

Big in Japan: DeNA dives, Drecom stabilises and GungHo booms

I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert
Feature

I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert

A question of scale: How to master dynamic UIs for mobile
Feature

A question of scale: How to master dynamic UIs for mobile