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Articles by Guest Author
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8 iOS games that work best on Apple TV (2017)
iOS
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Android
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Apple TV
Feature
How to solve puzzles in The Talos Principle - 10 top tips
Android
Feature
5 hard truths game design students don’t want to learn but are happy when they do
News
Setting the record straight on Reward Install Campaigns
Feature
Sponsored feature: How to translate a game into 20 languages and avoid going to hell
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Game Finder
Browse our archive for thousands of game reviews across all mobile and handheld formats
News
Digital Dragons 2014 welcomes developers to VC Speed Networking
Feature
Salvaging the second screen: Why PC and console games can't ignore what's in a player's pocket
Feature
Big in Japan: Dragon Quest finds mobile gold, game market is now +50% mobile, and the end of Mobage?
iOS
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Android
Feature
Mobile game marketing is broken ... and here's why
Feature
Worth the wait: TIGA's Richard Wilson on winning the fight for Games Tax Relief
Feature
'Everybody bumps into the first pipe': How Flappy Bird and Ikaruga turn scoreboards into an asset
Interview
Sponsored feature: TapSense VP Gregory Kennedy on the new eBook that helps with mobile publishing
Feature
'We're headed for the top table': UKIE's Jo Twist talks EC's green light for Games Tax Relief
Feature
Five classic mistakes game developers make when tracking their mobile ad campaigns
Feature
I'm a mobile developer that isn't making mobile games, and here's why
Feature
China's mobile gaming market: A quantitative deep dive
Feature
Big in Japan: Fantastic Eleven kicks off, more Tales from Bandai Namco, and Stardust Shooters' a million
iOS
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Android
News
Big in Japan: Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat
Feature
Flop to finance: Can you turn disappointing sales into cold hard cash?
Feature
We are the 1.5 percent: Oscar Clark on whales, damn whales, and statistics
News
Big in Japan: Rise of Mana good, Million Onion Hotel great, and GungHo becomes national treasure
Feature
So I've had this idea: How to break through the creative block and come up with your next game
News
Big in Japan: Sega Sammy and Crooz take a hit while Mixi doubles down with Tencent for Dragon Strike success
Feature
Spil Games' Erik Goossens says in-game advertising is good for developers and players
News
Big in Japan: Tales of Link and Song of Summoner sequels, plus Puzzle & Dragons plans for its own evolution
News
Big in Japan: Square Enix and GungHo talk up new titles, while DeNA looks to Clash of Clans
Feature
Fighting the fear: Why the industry is as scared of Flappy Bird's rise as it is Nintendo's demise
News
Big in Japan: DeNA dives, Drecom stabilises and GungHo booms
Feature
I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert
Feature
A question of scale: How to master dynamic UIs for mobile
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