Staff Profile
Chris Wright

Chris Wright

After 12 years in the games industry, the last eight as head of production at I-play, Chris Wright finally has escaped. He now runs his own consultancy focusing on casual games. He thinks his greatest achievement is being called a 'veteran of the mobile games industry'. His greatest regret is not completing Gears of War, even on the easiest setting.

Articles by Chris Wright

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A Brief History of Mobile Games: 2007/8 - Thank God for Steve Jobs
Feature

A Brief History of Mobile Games: 2007/8 - Thank God for Steve Jobs

A Brief History of Mobile Games: 2006 - Squaring the 3D circle
Feature

A Brief History of Mobile Games: 2006 - Squaring the 3D circle

A Brief History of Mobile Games: 2005 - Making a big splash
Feature

A Brief History of Mobile Games: 2005 - Making a big splash

A Brief History of Mobile Games: 2004 - Money for Nothing?
Feature

A Brief History of Mobile Games: 2004 - Money for Nothing?

A Brief History of Mobile Games: 2003 - The Future's Bright, the Future's Colour
Feature

A Brief History of Mobile Games: 2003 - The Future's Bright, the Future's Colour

A Brief History of Mobile Games: 2002 - Wake up and smell the coffee
Feature

A Brief History of Mobile Games: 2002 - Wake up and smell the coffee

A Brief History of Mobile Games: 2001 - A Mobile Odyssey
Feature

A Brief History of Mobile Games: 2001 - A Mobile Odyssey

A Brief History of Mobile Games: 2000 - A brave new world
Feature

A Brief History of Mobile Games: 2000 - A brave new world

A Brief History of Mobile Games: In the beginning, there was Snake
Feature

A Brief History of Mobile Games: In the beginning, there was Snake

A Brief History of Mobile Games: Introduction
Feature

A Brief History of Mobile Games: Introduction

The Wright Stuff: Why we need more mobile developers on the bleeding edge
Feature

The Wright Stuff: Why we need more mobile developers on the bleeding edge

Java
The Wright Stuff: Solving the challenge of game innovation?
Feature

The Wright Stuff: Solving the challenge of game innovation?

N-Gage + Java
The Wright Stuff: Gamers should be doing it for themselves
Feature

The Wright Stuff: Gamers should be doing it for themselves

Java
The Wright Stuff: Looking through rose-tinted glasses
Feature

The Wright Stuff: Looking through rose-tinted glasses

Java
The Wright Stuff: If only I had friends
Feature

The Wright Stuff: If only I had friends

Java
The Wright Stuff: We've lost control
Feature

The Wright Stuff: We've lost control

Java
The Wright Stuff: Who needs a publisher anyhow?
Feature

The Wright Stuff: Who needs a publisher anyhow?

Java
The Wright Stuff: It should be a connected mobile world
Feature

The Wright Stuff: It should be a connected mobile world

Java
The Wright Stuff: 10 rules on how to make an episodic game
Feature

The Wright Stuff: 10 rules on how to make an episodic game

Java
The Wright Stuff: To sequel or not to sequel
Feature

The Wright Stuff: To sequel or not to sequel

Java
The Wright Stuff: I want my 3G iPhone
Feature

The Wright Stuff: I want my 3G iPhone

iPhone + Java
The Wright Stuff: Why we need more games based on TV shows
Feature

The Wright Stuff: Why we need more games based on TV shows

Java
The Wright Stuff: Agony of Choice
Feature

The Wright Stuff: Agony of Choice

Java
The Wright Stuff: Sh.t games on sh.t devices
Feature

The Wright Stuff: Sh.t games on sh.t devices

Java
The Wright Stuff: Rethinking mobile's casual games
Feature

The Wright Stuff: Rethinking mobile's casual games

Java