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Oscura: Second Shadow retains the Silver Award-winning Oscura's qualities while improving the controls

Darkness falls again

Oscura: Second Shadow retains the Silver Award-winning Oscura's qualities while improving the controls

Oscura: Second Shadow is a re-imagining of the Silver Award-winning Oscura. It's due to surface on the App Store on June 26th.

Second Shadow retains the dark fairy tale stylings of its predecessor. You also control the same mysterious creature on a mission to gather the shards of the Aurora stone to prevent the world falling to darkness.

You can't really see the changes without playing the game, however.

Oscura used a clever control scheme built specifically for touchscreens. No buttons; just taps on sides of the screen. But it wasn't always reliable, and it led to accidental deaths.

Second Shadow, meanwhile, boasts four virtual buttons to make it feel more like a classic platformer. This setup works well and certainly gives you more control.

Three of the buttons are for moving left, right, and jumping. The fourth one only works if you collect floating white shards. Only then can you press it to temporarily slow down time.

You see, the level designer throws pits, spikes, buzz saws, and horned creatures at you every few metres. So, slowing down time gives you a chance to react to the multiple hazards.

Oscura: Second Shadows is just as stylish as Oscura, then. But it's a bit easier to play. And that facilitates more tricks to test your wits.

You can find out more information about Oscura: Second Shadow on its website.

Chris Priestman
Chris Priestman
Anything eccentric, macabre, or just plain weird, is what Chris is all about. He turns the spotlight on the games that fly under the radar.