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App Army Assemble: Mutropolis - "Is this point-and-click adventure on par with the genre's classics?"

We ask the App Army

App Army Assemble: Mutropolis - "Is this point-and-click adventure on par with the genre's classics?"

A few weeks ago, Jack reviewed Mutropolis for us, coming away impressed with its witty humour and challenging puzzles. However, here at Pocket Gamer, we believe it never hurts to get a few more opinions, so we also handed the point-and-click adventure over to our App Army readers.

Here's what they said:

Massimo Saraconi

Ok, I just played Mutropolis for a couple of hours, and I can say that it is a really good-looking adventure, the art style is beautifully coloured and accurate, characters are all really fun as if we were in a LucasArts adventure, and the plot development is not very complex, so puzzles are quite intuitive. So, I highly recommend this game to all point-and-click adventure lovers, without thinking about it too much.

Bruno Ramalho

Point and click adventure games fan over here, so I must say I enjoyed playing this one. First, you'd better have a bigger screen on your phone, because things can get small, but no complaints for this iPhone; the gameplay was quite good. I really like the premise of the game. Let’s do archaeology, let’s have a Fate of Atlantis Indiana Jones try to understand artifacts from the past, but the past is Earth 3000 years in the future, long after being abandoned because of a cataclysm, and everyone is on Mars. This is funny in a way that the humans from the future keep misunderstanding what some “artifacts” were made for, or what their original function was. 

Nice storytelling, lovely artwork and animations, super voice acting. There are a lot of hotspots on screen, so thank god for a long “click” on screen to reveal them all, because pixel hunting would be a mess. There are a lot of talking options with most characters, and we really need to pay attention, because in there lie the clues to solve many puzzles. And some of them can be tricky.

Sometimes, because you just didn’t pick up some object, and you can’t figure out what you are doing wrong, you’ll have to rely on a walkthrough if you don’t want to go crazy. There’s no hint system, and our character doesn’t take notes, so take your own or trust your very good memory. I still miss LucasArts point and click adventures, but this one is a very good addition to the genre, and there are hours and hours to explore here. I highly recommend this one to fans of the genre.

Mark Abukoff

I like the idea of this game. It’s got a good story to it, with different sorts of characters and personalities. The hand-drawn art is nice, and the locations and story kept me interested. My only issue was that I didn’t find the puzzles to be terribly intuitive, so I had to click around the area quite a bit before I found what I needed. Dialogue is good, but if you accidentally click on a character while searching, it can get somewhat repetitive. I also had trouble with the simple mechanics of using items once I found them. But that might also have been my fault. Overall, the art and story (including some humorous misunderstandings) make it worth picking up.

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Robert Maines

Mutropolis is a fun point-and-click adventure in the style of LucasArts games of old. You play as a member of a team of archaeologists visiting an abandoned Earth from a colony on Mars. After a major discovery is made, your boss is kidnapped, and you must discover what is going on.

As is typical with point-and-click adventures, you solve puzzles by using collected objects and having conversations with other characters. The voice actors are doing a good job of saying lines, but tapping the screen to advance dialogue is a welcome feature. No hint function, sadly and finding objects can be fiddly. Still, this is a well-crafted game and very funny in places as the archaeologists get the use of ancient objects very wrong. Recommended.

Jason Rosner

Mutropolis is a narrative point-and-click adventure reminiscent of the classics in the genre. That narrative not only helps keep your interest strong in Mutropolis, it also makes it stand out in a field that, at times, can be sorely lacking. The premise of going back to Planet Earth nearly 3000 years after it’s been abandoned sets up a wonderful sense of wonder and discovery, along with a real sense of danger.

Witty, voiced dialogue of some very colourful and personable characters, in addition to the really beautiful, hand-drawn graphics, makes the presentation here top-notch. Gameplay can become tedious at times, with really no hand-holding, so patience is required to overcome some of the challenges. Still, fans of the genre will find a lot to love. Recommended.

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Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen is Pocket Gamer's Deputy Editor and a lifelong gamer who will tell you straight-faced that he prefers inventive indies over popular big studio games while doing little more than starting yet another Bloodborne playthrough.