Walkthroughs

Harry Potter: Wizards Unite cheats, tips - Inns and Greenhouses explained

Harry Potter: Wizards Unite cheats, tips - Inns and Greenhouses explained

Hidden features and useful tips galore

Left Arrow
0/3
Right Arrow

Inns and Greenhouses in Harry Potter: Wizards Unite essentially act as PokéStops, y'know, like in Pokémon GO.

They'll be recharging your spell energy, ingredients, and act as a nice hub to find rarer Confoundables and materials. Very useful. But there are a few features and functions you may not have realised yet. For details on all of them, you can read through the tips in this guide.

Need more friends on Harry Potter: Wizards Unite? Make sure to take a look at our list of 2600+ friend codes.

If you want more guides, news, tips, features and more for Harry Potter: Wizards Unite, just take a look at our Ultimate Guide.

Essential spell power

Harry Potter Wizards Unite

The main reason for you to visit Greenhouses and Inns is spell power. It's certainly not the only reason, but it will be the main thing getting you out of the house.

Luckily, spell power comes pretty fast. Each spell you cast only uses around 2 spell power, and you can get much more than that from a single Inn or Greenhouse, so if you're waltzing near an area with either nearby, just walking past a few will fill up your spell power pretty quickly.

As soon as you interact with an Inn, you can swipe at the screen and then close the inn again, to quickly receive the spell power you need.

Greenhouses meanwhile force you to wait and watch some plants spin around the in the air, before you pick a plant and pull at it, also receiving some ingredients while you're there. Unfortunately, if your ingredients vault is full, you won't be getting those. Spell power will still be yours, though.

Now at least you can see how long it'll take for Inns and Greenhouses to recharge, as you get a five minute timer after interacting with them. Plenty of time to return some Confoundables and then restock your energy.

Click Here To View The List »

1
Greenhouse growth

Greenhouses also act as a place to plant seeds. Yes, those seeds and pails of water you've been collecting from the map do actually have a use.

You can plant a seed, add some water, and then spend spell power to enhance the plant, allowing you to come back at a later date and reap some rare material rewards.

Though, as of right now, how useful this will be in the long run is uncertain, especially if you're not going to be visiting the Greenhouse often.

2
All night inn

While at an Inn, if you want more Confoundables to appear, you can use an Amplifier to boost the Confoundable spawn rate around the Inn.

In the Inn, check the second menu on the left, and you can use Dark Detectors to boost that spawn rate. They last for 30 minutes, acting much like a Pokémon GO lure.

But, just like Pokémon GO, it's only useful as long as you're close to the Inn. If you're having a sit down for a while, go ahead and use it, but if you intend to get moving soon, it's pointless.

3
Chimney smoke

What's nice is that you can now easily judge from a distance which Inns you've visited, and which Inns have replenished their spell energy.

We already mentioned there's a five minute timer, but not only that, you can see chimney smoke from each Inn. The smoke means it's still recharging.

As soon as the smoke dispels, you can return to the Inn, eat again, and of course reap that spell energy reward. Nice.

Left Arrow
0/3
Right Arrow