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What Battlefield 2's designer did next: iPhone's Dark Nebula

Episodic action puzzler rolls on

What Battlefield 2's designer did next: iPhone's Dark Nebula
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| Dark Nebula

As console games get more complex and expensive to make, so many creatives are finding it more exciting to make smaller, simpler and (sometimes) more innovative games on the portable devices.

One such emigrant is Anders Hejdenberg, who was the lead designer of DICE's shooter Battlefield 2: Modern Combat, but has now set up a company called 1337 Game Design.

His first project is Dark Nebula; a neat-looking action puzzler that has you guiding a sphere through various obstacle-ridden levels using the iPhone and iPod touch's accelerometer controls to bounce, slide, spin and swerve your way to the finishing line.

Interestingly, the game will episodic in nature, with the first release being roughly an hour long and consisting of ten levels.

You can see how it works in the video below.

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"I was really impressed to see just how much the iPhone and iPod Touch are actually capable of," said Hejdenberg. "I think we've only seen the beginning here because as developers learn how to work with the platform they'll be able to create some truly remarkable things compared to what we've seen so far." Dark Nebula will start to be released sometime in September. Each episode will cost 99c, €0.79 or 59p.
Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.