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More details emerge for Crush on PSP

Get to grips with your mental blocks

More details emerge for Crush on PSP
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PSP
| Crush

Join us in another weekly Crush session as we continue to deconstruct this intriguing, puzzling little game.

So far we've learnt Danny, the protagonist, suffers from chronic insomnia and his search for a cure has led him to undergo Dr Reubens' controversial C.R.U.S.H. therapy.

Which is another way of saying that Danny now finds himself within the complex confinement of his psyche, able to 'crush' the environment from 3D to 2D and back again, both on a horizontal and vertical plane.

He does this in order to successfully navigate levels, unlock secrets and solve otherwise impossible challenges – one of the above new screenshots outlines an entire stage, which helpfully gives an indication of how the world has been carefully constructed to be navigated in the two dimensional forms on offer.

We still don't know how the collectable icons clearly visible on the shots so far integrate into the game's mechanics (though we suspect that will form the basis of a subsequent update) but for now the developer has been kind enough to discuss some of the block types players can expect to encounter, which in itself gives a little more insight into Crush's dynamic.

Solid blocks, we're reliably told, can be stood on but not walked through, meaning Danny will find it impossible to crush against such blocks. If you must walk through blocks, do it through hollow blocks – these can also be stood on but are the only blocks Danny can cross in a topdown crush.

Being ephemeral darlings, ghost blocks can be walked and fallen through but not stood on, and they appear as holes through the ground in topdown crushes.

Still with us? Good, because moving blocks are next. These are sometimes activated via hidden switches and are crucial to getting to parts of the level that would otherwise remain inaccessible.

And last but by no means least, fragile blocks are the weakling of the family, disintegrating the moment Danny puts his weight on them.

But blocks aren't the only shape filling our sleepless hero's mind. Indeed, Freud would have had a field day with the types of boulders featuring prominently in Danny's psyche: Balls, Rollers, Octaballs and Octorollers have been disclosed, along with the revelation that Rollers and Octorollers feature ghost variations and can be crushed to create 2D tunnels through solid objects.

As if things weren't complicated enough.

Still, the game isn't out until the summer, so at least we'll have time to build up a comprehensive profile by then.

Joao Diniz Sanches
Joao Diniz Sanches
With three boys under the age of 10, former Edge editor Joao has given up his dream of making it to F1 and instead spends his time being shot at with Nerf darts. When in work mode, he looks after editorial projects associated with the Pocket Gamer and Steel Media brands.