Zynga reveals first screens from intuitive, over-the-top action RPG Battlestone

Due out 'before too long'

Zynga reveals first screens from intuitive, over-the-top action RPG Battlestone
| Battlestone

When Zynga bought up November Software in November 2012, the move highlighted the free-to-play giant's new interest in mid-core gaming.

After all, as a four man start-up, November's reputation (as it was) revolved around its in-development action RPG Battlestone.

That doesn't sound much like FarmVille does it?

Hone the edge

And the first screenshots of the game don't look much like FarmVille either.

According to November's CTO Szymon Swistun, Battlestone has already been released for testing in certain territories and will be released globally soon.

He says that although the game has advanced a long way from the initial concept, it still fulfills the original vision of bringing a more accessible play style to the action RPG.

"An intuitive control system anchors the game, where players can defeat enemies and bosses with a simple swipe of the finger," he reveals.

"Selecting multiple targets strings together over-the-top attack combinations to fend off hordes of enemies. You'll also have to fend off other players thanks to the addition of guilds and weekly PVP tournaments."

Further tactical depth will be provided via the character collection system, which enables you to summon and upgrade heroes with unique abilities.

"Players develop their gameplay strategy here, swapping out different heroes for just the right combat environment and opponents," Swistun explains.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.