Game Stew's Castle of White Night is a homage to classic first-person dungeon crawlers that delivers a surprisingly fleet-footed, intense take on what is a very old-school formula. The basic idea is that you'll explore a series of complex labyrinths in search of loot and hidden treasures, attempting to take down 100 twisted souls as you go.

There be monsters here, of course – over 50 of the damned things. These guys range from quite literal pillars of flesh to giant goblins and beyond. There's a handy auto-mapping system, allowing you to get a clear picture of where you've been and where you're headed. In general, it's very mobile-friendly, with surprisingly fast-paced real-time combat and a focus on shorter play sessions.

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There are currently four unique characters to play as: Hero, a brave warrior and general all-rounder; Space Janey, a space princess with powerful ranged abilities; Falcon, a high-damage knight come directly from hell; and Iron Mary, a cyborg with helpful healing buffs. Interestingly, the characters almost double as separate difficulty modes, with a clear difficulty rating assigned to each.

Game Stew is a fairly well-regarded developer, having put out several quality games across all manner of genres. The studio mostly specialises in adventure games and RPGs, which makes Castle of White Night a perfect fit.

We've covered some of the team's titles in the past, including The Lost Shield and Tower of Fortune 2

If you're a fan of the genre or the developer's earlier work, you'll find Castle of White Night available for purchase now as a premium title from over on the App Store. It's currently priced at $2.99. I've enjoyed its sense of atmosphere and many grisly monster designs, and I'm looking forward to uncovering more of its secrets.

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