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Castle of White Night is an atmospheric first-person dungeon crawler out now for iOS

Retro, mobile-friendly fun

Castle of White Night is an atmospheric first-person dungeon crawler out now for iOS

Game Stew's Castle of White Night is a homage to classic first-person dungeon crawlers that delivers a surprisingly fleet-footed, intense take on what is a very old-school formula. The basic idea is that you'll explore a series of complex labyrinths in search of loot and hidden treasures, attempting to take down 100 twisted souls as you go.

There be monsters here, of course – over 50 of the damned things. These guys range from quite literal pillars of flesh to giant goblins and beyond. There's a handy auto-mapping system, allowing you to get a clear picture of where you've been and where you're headed. In general, it's very mobile-friendly, with surprisingly fast-paced real-time combat and a focus on shorter play sessions.

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There are currently four unique characters to play as: Hero, a brave warrior and general all-rounder; Space Janey, a space princess with powerful ranged abilities; Falcon, a high-damage knight come directly from hell; and Iron Mary, a cyborg with helpful healing buffs. Interestingly, the characters almost double as separate difficulty modes, with a clear difficulty rating assigned to each.

Game Stew is a fairly well-regarded developer, having put out several quality games across all manner of genres. The studio mostly specialises in adventure games and RPGs, which makes Castle of White Night a perfect fit.

We've covered some of the team's titles in the past, including The Lost Shield and Tower of Fortune 2

If you're a fan of the genre or the developer's earlier work, you'll find Castle of White Night available for purchase now as a premium title from over on the App Store. It's currently priced at $2.99. I've enjoyed its sense of atmosphere and many grisly monster designs, and I'm looking forward to uncovering more of its secrets.

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Cameron Bald
Cameron Bald
Cameron started out as an intern here in late 2018, then went on to join us as our News Editor in July 2019. He brings with him an encyclopedic knowledge of decade-old GamesMaster review scores and plenty of stinking takes on games, movies, and proper pizza etiquette.