If I'm being honest, I'm pretty open to the idea of a random reward. Those small capsule toys you find in a shopping centre? I'll buy a few of those, given they're Pokémon or Mario themed or, y'know, something else which isn't Minions.

I'm happy to throw away a couple of quid every now and then and cross my fingers for something nice. Heck, I wouldn't blink twice at buying a friend a drink, even though in most bars and pubs that's going to be £3 minimum, and up to £6 depending on where you go.

So if a capsule machine proposes I get a small Pokéfigure for £2, I'll be like: "Sure, I'll bite. Why not."

Pokémon Lootbox

I'm yet to regret a capsule toy purchase, and have a few dotted around my room. I don't make it a habit, and haven't gone near one in months, but should I have some spare change and I see a new machine pop up featuring something I like, I'll be more than tempted to dip into my wallet.

So with that in mind, I actually think lootboxes are kind of cool, in theory. I spend hours a week playing video games, and if I'm not spending that change on drinks or capsule toys, buying a costume or a skin is fine by me.

But as it stands, I've not bought a single lootbox in my gaming life, and I haven't seen a system that actually tempts me to pay real money for a random in-game item. Given the controversy surrounding lootboxes, it seems I'm not alone - so what's the problem with lootboxes?

Mario Lootbox

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