Blur
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| Blur

Never has a game been more unjustly named. While Blur on console delivers the kind of fast-paced play that puts your retinas on edge, the only chance Glu's mobile tie-in has of giving you motion sickness is if you ran around in concentric circles while playing it.

It's no exaggeration to suggest that Blur simply staggers along at times, any sense of speed well and truly lost by the game's inability to run at a fast, or even steady, pace.

Design wise, the developer has surely bitten off more than the game's engine can chew.

I got the power

That aside, Blur is very different from the other arcade-style racers that populate mobile. Less of a traditional contest, Blur is a question of picking up the right power-ups at the right time.

With seven other racers on track in a standard contest, you kick off at the back of the grid with the main task being to fight your way through the pack to the front.

Doing so is less a question of outpacing your foe, however, given that all the cars seem to run at the same default pace. It's more about outgunning them.

Acceleration, as you might expect, is automatic, your only real input being to steer around the odd bend that pops up and utilise the on track power-ups with the '5' key.

Those very same power-ups are, without question, Blur's highlight. Laid out on track in regular intervals, some are designed to hit your fellow racers hard – shunt, shock, and barge all taking vital health off nearby foes with little skill required - while boost, shield, and repair are all pretty self explanatory.

Not boss

Blur's Boss mode – which brings each round of races to a close – likewise has very little to do with racing for position on track. Each is, in effect, an eighth competitor introduced in true Road Rash style that you simply have to hammer with power-ups.

The end result is a racer that isn't too focused on racing, but instead aims to give you an asphalt playground to mess around in.

It could, and indeed should, be a breath of fresh air, but the game steps a little too far out of safe racing territory and never really finds its feet in its new self made arena.

A little too ponderous and dogged by a fair amount of slowdown, Blur isn't quite the racing revolution it looks to be.

Blur

An attempt to break away from the standard arcade racer set-up, Blur sadly isn't comfortable enough in its own skin to pull it off, resulting in a fun, if disjointed, effort
Score
Keith Andrew
Keith Andrew
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font. He's also Pocket Gamer's resident football gaming expert and, thanks to his work on PG.biz, monitors the market share of all mobile OSes on a daily basis.