Features

The App Stork: Introducing VernX, CoreHazard, Block Busting Planet Panic, and...

...nearly twenty other recommendations

The App Stork: Introducing VernX, CoreHazard, Block Busting Planet Panic, and...
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The cold winter weather is closing in, and unless you want your digits to freeze into ten flesh-coloured icicles you’re going to need something to keep them busy.

That’s where the App Stork comes in. These games may not have made it into our review coverage, but that’s no reason for them to not make it onto your home screen.

If you're a developer and are desperately trying to get your new title noticed, then we have some tips for getting your game featured in the top three at the top of this feature.

1. Make sure you put the title of your game and the name of the developer in the title of your forum post.
2. Post at least one link to YouTube, iTunes (if your game is already out) and your own company website. That’s one to each, people.
3. Include images and a punchy description of your game.

Follow these three rules closely and you'll increase your chances of being featured no end. But don’t worry if you don’t make it - we’ll still post a link to your game at the bottom of the feature, no matter what. That’s all there is to it, really.

Read on for this week’s arrivals.

VernX - Triple Light Games

Stylish, stark visuals work wonderfully on the iPhone’s large bright screen and VernX is decked out perfectly in this respect. So after being won over almost instantly with the game’s presentation, your goal is to guide 50 particles from start to finish, avoiding all of the obstacles that stand in your way.

There’s the progression focussed Challenge mode and the much more relaxed Sandbox mode to play with, both of which offer the opportunity to interact with up to two hundred and twenty moving on-screen objects at any given time.

That’ll be why developer Triple Light Games is shooting from the hip with an unapologetic £1.79 price point. We think it’s probably worth it.

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CoreHazard
- Carl Graham

You don’t get much more ambitious than 22 levels of self-coded 3D first-person shooter, but, impressively, Carl Graham’s blaster offers more than a standard bug hunt.

The premise is that on a distant planet the reactor cores of a terraforming station are being overloaded by energy sucking alien critters. That means the more green scaly things you kill, the more time you buy until meltdown.

The video illustrates a silky smooth movement and aim system, making use of both the touchscreen and accelerometer. That’s quite a large chunk of clever for a mere 59p. Go make this talented chap’s day.

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Block Busting Planet Panic - Matt Ripston

The whole tower blocks thing seems to have been somewhat left behind on the iPhone lately, so it's nice to see this quirky twist on the formula show up.

The main aim is to destroy precariously perched blocks without sending your rather delicate surface crawling rover hurtling to it's ruin. There are fifty levels worth of gloriously playable frustration to get through, each populated with various new block types to mix up the gameplay.

It's only 59p, which is much cheaper than launching your own Mars rover and, probably, more fun.

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Company website
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