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App Army Assembles - Can our community crack 7 Billion Humans' code?

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iOS
| 7 Billion Humans
App Army Assembles - Can our community crack 7 Billion Humans' code?

A whole lot of humans, a whole lot of opinions

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Remember Human Resource Machine? Well, Tomorrow Corporation has upped the stakes considerably with 7 Billion Humans, and we thought it was pretty bloody good.

But what do we know? We're just some fools running a website about mobile games. So we decided to give our community of mobile gaming fanatics, the App Army, their hands on the game as well.

You can read their reviews below, but we know what you really want - your own chance of getting the best and latest games for absolutely naught beyond giving us a review.

Well you can! Just join our App Army over on Facebook (make sure to answer the short questions given to you!) and each week you'll have a shot at playing a big game of that week.

And better yet, you can chat about mobile games with other fans of the platform, make some friends, and get some wonderful, stimulating conversation in your life.

Sound good? Then go join the App Army! And come right back to read the reviews of 7 Billion Humans!

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Dries Pretorius - iPad Air

If you're curious about 7 Billion Humans, you are into puzzle games, but haven't played Human Resource Machine and wonder what all the fuss is, or you've played Human Resource Machine, and wonder how 7 Billion Humans has changed the formula, then read on.

Human Resource Machine and 7 Billion Humans are puzzle games where you use logic commands from a draw pool to construct the behavior of a little person (HRM) or persons (7BH). The first big difference is that 7 Billion Humans has several characters on the screen at once, all executing your code simultaneously.

The brilliance of Human Resource Machine was in how the puzzle designers took complex problems and presented them as complicated arrangements of incredibly simple components. The simple components in Human Resource Machine were stretched beyond the possibility of their powers on every level, I would look at the puzzle goal and think it impossible, it could take days, sometimes even weeks, provided you grant the problem a corner in the back of your mind, for a solution to arise.

7 Billion Humans is similar in that regard. The main difference apart from multiple characters on screen is the inclusion of more complex logical functions, most notably the "If" function, which essentially allows you to program Artificial Intelligence capable of navigating in a hazardous environment while executing complex tasks. A whole new dimension unfolds.

When I say 7 Billion Humans is an expansion on its predecessor, it will be an understatement until you see for yourself how much the complexity of the problems have expanded. As before, each level breaks open a new paradigm. The minds at Tomorrow Corporation really are brilliant and to explore them through these puzzles is a communication.

The entire game is infused with Tomorrow Corporation's dark humour, it builds your understanding of each component before asking you to solve any complex task. The result is a brilliant, funny puzzler that makes you feel smart even as it perplexes you.

If you like puzzle games, sudoku, or have an appreciation for logic in a general sense, this game comes with my highest recommendation.

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1
Roman Valerio - iPad Air

I have never been interested in programming, so you might already draw a conclusion that the reviewed game is out of my league entirely. Despite having successfully completed the first few levels I could not move on since the complexity ramps up almost from the very start.

The game boasts the same whimsical look and "corporate radio" voiceover as the previous titles by this game studio with Little Inferno being the most straightforward and accessible of all. It is noticeable at a glance that a lot of work has been put into 7 Billion Humans, so I am sure you won't be disappointed with neither quality nor content.

Nevertheless, be warned that this is far from being a cakewalk, and unless you possess some basic programming skills at least and/or have a strong interest in the subject there is nothing else exciting about this mobile gaming project.

2
Mark Abukoff - iPhone 7

I really like this game. It strikes me as unique and easy to pick up and play. Entertaining intro and good music. Requires a bit of trial-and-error and problem solving skills that make you think. Controls are easy and work well.

The only problem I have is that I must not be adept at programming because I ran into a wall a few levels in and can’t get past it.

I highly recommend this game. It’s clever and looks and sounds good and it’s funny. But if you’re programming-impaired like I am, be ready to be tested.

3
Paul Manchester - iPhone SE

Having played previous Tomorrow Corporation titles on the PC I was excited to give this a go on my mobile. It’s definitely not the easiest puzzler out there but can be immensely satisfying to see your hard crafted coding finally pay off. The humour and sound compliment the game and the graphics serve their purpose.

My main gripe with the game was trying to use the interface on a small mobile screen which proved to be very frustrating. You can turn the phone portrait but then cannot program and see the puzzle at the same time.

Overall great game but requires a large screen (and ample patience) to get the most out of it.

4
Daniel Steinbrecher - iPad 9.7"

7 Billion Humans and its predecessor Human Resource Machine are awesome logical puzzle games where you have to write processes like a coder does to write an app or a game.

It has been a nostalgia train (computer science course at school) that hit me hard, and I want to play that game although I mostly avoid puzzle games. But now this awesome game takes place on my favorite puzzlers mini-list next to Cosmic Express.

What makes it that awesome for me? It's a simple thing: doing experiments and seeing if it works or not. The question in life is always how to be more efficient at things with less effort and this is what drives the game

You have all the humans who want to work and you want them to do specific tasks, but honestly you don't want to tell them every step. They want to work, so they have to learn to think and check their surroundings and loop these processes to reach their destinations.

Mostly you have to keep them away from holes or let them fall in specific ones, doing parkour or even let them move data cubes in a given order. Although you teach them to think and check everything, this doesn't mean that they do it right although you taught them wrong. You knew that there would be a twist, heh?

Your tools for the first 10-12 levels are the following commands: jump, step. pick up, drop and if commands which give you plenty of new options to apply requirements for the next actions - but what happens if you are doing it right? We all know that all workers will die if you fail, but if you are successful on completing your tasks you can do more than just going on to the next level.

You can also see some stats after a couple level. The level summary screen tells you how well you did and it drives you nuts if you think you did well. Each level records how many commands you added for your solution and tells you if you can do it with fewer commands and how much time your process needed to complete.

If you want to keep on challenging yourself you have two things which grant you a lot of replayability. If you don't like this kind of challenge you can still go on to the next level to face even more complex tasks/solutions.

The graphics are simple but fits well for this kind of game. Sound is relaxing and not annoying. Changing the language can be done on the title screen with a short reload and the text changes, but voice still remains in English. Every task or video sequence has an awesome amount of humor before you are sinking into a lot brainstorming finding a solution for the given task.

The biggest problem this game has at the moment is the object/screen ratio on smaller screens. The good thing about it is that the dev is aware of it and added a feature that we can turn the screen to see more of the table or the programming field. Latest changes made the "game-table" smaller than before but changes are happening so I have high hopes for all the smartphone user but I highly recommend to play it on a tablet.

This game is also a gorgeous title to play with the whole family. Many times a simple thought is better than trying to do it perfect in the first place.

5
Ed Davis - iPhone 7

Any fan of the Tomorrow Corporation will enjoy the latest game in their catalogue. Similar to previous games of theirs, you take control of people, making them perform certain tasks using code to help them along their way.

The game starts off very simply but does ramp up the difficulty very quickly. I often found myself using trial-and-error to complete these puzzles as there are sometimes too many steps to think logically all at once.

But for me, this only adds to the enjoyment of the game. Someone who likes to spend time thinking out a problem and trialling different versions of each solution will definitely enjoy playing this game.

6
Pierpaolo Morgante - iPhone 6S

7 Billion Humans is an amazing game. It is set in this dystopian (or utopian) future in which humans are not required to work anymore, but for some reason they want to. Therefore, the robots try to give them something to do, and the player is basically going to be the mastermind.

The idea is really simple: you code what the tiny humans have to do, and you watch them doing it. You go from very simple stuff to entire programs, and at each level they add more and more commands.

The feature I loved the most is that it never gets frustrating, and I feel that it is fun for both people who know how to program, and for those who don't. Despite having been playing it for the past week, I am still not done with it, so I am sure that you won't regret paying its price.

To wrap up, 7BH is highly (highly highly) recommended.

7
Kevin Homick - iPad Mini 4

7 Billion Humans takes the Human Resource Machine formula and cranks it up a notch in all regards. More characters, more levels, more commands, more complexity, more fun. This is my favorite type of game, one that actually teaches a valuable skill set under the guise of playing an entertaining game.

The art style and Charlie-Brown’s-parents-audio are back and ever present, and the familiar puzzle setups and irreverent humor come with. Each level of the corporate elevator (guess the ladder was too on the nose) provides you with an opportunity to prove your worth to your supervisor, performing a given task by creating program code to automate the actions of one or more individuals.

While the first few levels are dead simple, the complexity does ramp up fairly quickly, forcing you to noodle through plenty of options before you feel confident in your ability. The addition of if/else commands really adds some spice before you even get to the double-digit levels.

You can test your code one step at a time, let it run at normal speed, or kick it into high gear to get to a potentially problematic area in a jiff.

Optional efficiency parameters involving the number of steps used or the elapsed time required to complete the task keep things fresh, even after you’ve arrived at a solution. You can even copy your current code and paste into a different tab to maintain copies of various solution attempts.

The drag-and-drop controls are super simple and tips and hints are always available to nudge you in the right direction.

Love, love, love this game and highly recommend it to anyone interested in puzzles, computer coding, or intellectual mobile gaming.

8
Oksana Ryan - iPad Pro

I couldn't get the hang of this game at all. I’ve never tried programming so it wasn't really suited to my inner puzzler. That said, I did enjoy the first few levels that I managed to do and I have admiration for those who can play this game.

The concept is great, the graphics and sound good, and there seems to be around 70 levels to challenge the mind. Although it isn't my cup of tea, I can see there would be many players who would love this game for its complexity and I know they would have hours of fun.

9
Quincy Jones - iPhone 8 Plus

If you’ve played HRM then you kinda know what you’re in for. It starts off simple enough but the challenge builds as you progress, I love the idea of us mindless humans blindly following directions in a game,oh wait that’s not a game that’s reality. It's amusing at points but also frustrating too

Playing on my phone was not the easiest thing to do given the size of the screen, so I'm sure iPad users will enjoy it a lot more.

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Ric Cowley
Ric Cowley
Ric was somehow the Editor of Pocket Gamer, having started out as an intern in 2015. He hopes to take over the world the same way.