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The making of... Urban Attack (Part 2)

From game design to graphics: how Vivendi made its award-winning mobile game

The making of... Urban Attack (Part 2)
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| Urban Attack

Ever wanted to know how to assemble an award-winning mobile game? Well, then you've come to the right place.

In this second of a five-part series looking behind the scenes of Vivendi Mobile's Urban Attack (see part one here), the game's development team discusses the basic game design principles and visual approach, and demonstrates how it set out to transfer the style and feel of a PC first-person shooter onto your mobile phone.

Take a look:

And no, it's not just you – the sing-song translated voice-over is a little bit grating (we're currently deciding whether it's closer to GCSE French language tuition tapes or Transworld Sport).

There'll be more next week, when we get our hands dirty in the process of actual game production. But if you need more insight in the meantime, you can always check out our exclusive developer interview .

Chris James
Chris James
A footy game fanatic and experienced editor of numerous computing and game titles, bossman Chris is up for anything – including running Steel Media (the madman).