Walkthroughs

The Room 3 walkthrough - complete puzzle guide for Chapter 4

The workshop

The Room 3 walkthrough - complete puzzle guide for Chapter 4
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iOS
| The Room Three
The Room 3 - The Complete Walkthrough

Chapter 1 + 2 - The Lighthouse | Chapter 3 - The Clock Tower
Chapter 4 - The Workshop | Chapter 5 - The Observatory

Ending 1 - Imprisoned | Ending 2 - Escape
Ending 3 - Release | Ending 4 - Lost
 


The Room 3 is here. Mobile gaming's premiere box-stroking puzzle game finally has a third installment, and it's a beauty. It's big, bold, and full of keys to fondle in your fingers.

It can also be quite tricky, with complicated puzzles that require more than a few brain cells to work out. So, with that in mind, we've put together a complete walkthrough to the game to help you out.

Don't say we never do anything nice for you.

This guide will help you tackle chapter four, which takes place in a workshop. We need to open a giant pyramid box by forging keys, making handles, and turning cogs. Put your overalls on, it's gonna get messy.

The Room 3

Return to the main room and pop your pyramid on the table. Take the optical device that appears out of the goop

The Room 3

Place the optical device on the door here. Then move the mirrors to angle the beam into the gem at the centre, like shown above. Then enter the open door.

The Room 3

Check out the power board on the wall. You know how to do this by now: make a power connection by linking positive terminals to negative ones. The exact placement of the metal beams can be seen above.

The Room 3

Flick the big power switch. Then find this box and flick the four small switches. Press the button on the front of the box.

The Room 3

Here, move the bottom slider in time with the top one until the green waveform matches the black one. This will cause a light to turn on in the background, and a door to appear. Let's head inside…

The Room 3

Take this leather case from the table. Look at it, pull out the pin on the right, then open it up and take the kindling from inside.

The Room 3

Press this button on the front of the box. Take the flint from inside.

The Room 3

Check out this panel, and take the key from the hook.

The Room 3

Check out the trap door over here. Flick open the latch on the padlock, and then unlock it with your small key. Remove the metal rod to add it to your inventory. Open the trap door.

The Room 3

Pull the handle back, then move the wooden door to make the water flow to the left. This will cause the waterwheel to start turning.

The Room 3

On the left side of the weird pyramid box, and the bottom, are two tiny gold latches. Open them up and a drawer will pull out.

The Room 3

Okay, we need to move the upper red gems to the right, and the upper blue gems to the left. The way to do this is to tap on them, and we've got one of the possible solutions above. If you mess it up, hit the central button to reset the puzzle.

Take the metal casting that appears.

The Room 3

Pop the metal casting in this panel at the front of the box. Move the handle along the path and to the lightbulb. A gear will move up and make something happen in the room to the left.

The Room 3

Look at this panel again. Place the metal rod in the right hole. Move handle 2 to the left, once. Then move handle 1 down, once. This will drop the sack onto a pressure sensitive tile, and make the top lock on the wooden door recede.

The Room 3

Go look at that lock. There's a metal ring to the right of it. Flick it to the left and the lock will no longer close itself when you lift the sandbag back up.

The Room 3

Return to this panel. Move handle 1 up. Move handle 2 down. Move handle 1 down. This will drop the bag onto the other plate on the floor, and the wooden door will now open. Head inside.

The Room 3

Look at this panel, which is to the right of you when you enter the door. Unlock it, and open it. Then return to the sand bag controls.

The Room 3

Move lever 1 up. Move lever 2 up, then to the right, then up. Then move lever 2 down. This will send the sandbag into the back room. Go back into that room.

The Room 3

Lift the saw blade up using the handle under the desk. This will slash open the bag, revealing a metal bar. Take it and return to the main room.

The Room 3

Over at the forge, open this small compartment and put the kindling in. Then close it. Put the flint on top of the dial. Then spin it in circles until the camera moves up, and shows you that the forge is now on.

The Room 3

Look at these dials and spin them to make the pattern shown above. It's to make a key for the first keyhole on the pyramid.

The Room 3

Open this tray and pop the metal bar on it. Close the tray and then look at the bellows. Pump them until the meter goes into the red, and then… hey presto! The forge will pump out a key. Fish it out of the water.

(If you accidentally made the wrong key, just repeat the steps above but use the key instead of the metal bar).

The Room 3

Use the key in the bottom layer of the pyramid box. A weird thing will appear. Move the disc to the left, and look at the left side of the box to get…

The Room 3

A small connector! Then move that disc to the right, and look at the right side of the box to get…

The Room 3

A hollowed-out metal block!

The Room 3

Find this panel on the right side of the pyramid box. Place the connector on these two metal shapes. Then spin the dial at the bottom until it pops out. Take the mechanical disk.

The Room 3

This puzzle will appear. Move block 1 up, and then block 2 to the left. Move block 3 down, and block 1 to the right. Your board should look like…

The Room 3

This! Move 5 down and 4 to the left. Move 1 up. Move 3 up and 2 to the right. Move 5 down, 3 to the left, and 2 up. Now you've got…

The Room 3

Finally, just move everything in a big clockwise circle - starting by moving 2 down, then 1 down, the 4 to the left, 3 up, 5 up, and 2 to the left and 1 down and to the left. Take the metal casting.

The Room 3

Place the metal casting on the panel at the front of the box, and move the handle along to the second lightbulb.

The Room 3

Look at this mechanical disk and spin it until it turns into a cog.

The Room 3

Attach it to the gear here. Take the belt that appears on the ground and use it to connect the two pulleys and turn on the milling machine.

The Room 3

Take the chess piece here, and the one on the desk to the right, too.

The Room 3

Pop the two chess pieces into the two holes on the left side of the box.

The Room 3

Look through the magic panel with your piece. Move the water wheel to the left using the handle. Then spin it around so the hole in the wheel matches the opening on the house. This will make the wheel complete, and start to spin.

Move the wheel to the right using the handle. Then move the right gear into the up position.

Press the button on the roof. Then slide the switch on the inner roof.

The Room 3

Press the button on the back of this small lens to turn it on.

The Room 3

Spin this lens into this position.

The Room 3

And spin this one into this position. The camera will be taken to a button on the back of the final lens. Press it to make a keyhole appear.

The Room 3

Over at the forge, pop the hollowed-out block into the bottom space. Then spin the other dials like above. Then throw the old key in the tray and pump the bellows like before to make a new key.

The Room 3

Place the key in this keyhole and turn it.

The Room 3

Use your eyepiece to see a weird box. Your goal is to spin the box (using the two dials at the front) to line up one coloured indentation with the gem of the same colour. Then, tap the gem to make it recede into the indentation.

It's a little tricky, but just work on one at a time and think about how spinning the box will affect the placement of the indentation. You'll get it.

When all three are done, take the red gem.

The Room 3

Place the gem here.

The Room 3

Now, use the forge to make the key shown here (you know the drill - spin the dials, use the old key as your material, pump the bellows) and come back to unlock the final key hole.

Use your eyepiece to look inside the hole.

The Room 3

Our goal is to line up all four red dots on the same arm - and that arm must be at the bottom, in the wooden frame.

The left button changes which sections will move (shown by the bars lighting up) and the right, green button will move the arms.

The Room 3

Select the left gear and press the green button three times so the two inner red gems are in the right place. Then select the right gear and spin it until the third red dot is in place.

The Room 3

Finally, select the middle gear position, and press the green button until the outer red dot is in place. You'll be given a new part of the box.

The Room 3

Take this metal casting. Use it on the front panel like all the others. Go through the door that is now open.

The Room 3

Break the wooden handle off the pulleys on the right. Take the wooden beam on the left and go to the room with the saw blade.

The Room 3

Place the wooden beam into this holder, and slide the whole thing to the left. Lift the saw blade to cut the beam. Take the small piece of wood.

The Room 3

On the other side of this room, place the small piece of wood in the milling machine. Take the lathed piece of wood.

The Room 3

Back in the other room, replace the broken handle. Then spin the machine up.

The Room 3 The Room 3

Use your eyepiece to look at this piece of paper. Now spin the three dials on the arm to match the ones on the wooden arm in the main room. Take the camshaft.

The Room 3

Place the camshaft in the arm. Move the small lever to the notch shown above. Spin the dial until the mechanical finger retract. Take the key.

The Room 3

Use the key on this metal bar, and unlock it.

The Room 3

Look at the key and spin the dial to have all four holes on the same side.

The Room 3

Use it to unlock this bar.

The Room 3

Look at the key again and spin the end to this position.

The Room 3

Use it to unlock this final latch. Take the pyramid from inside to finish the chapter.

Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer