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Wesley Snipes planning a 'super cool feature film' based on Julius Styles iPhone game

Styles to beat Angry Birds to the silver screen?

Wesley Snipes planning a 'super cool feature film' based on Julius Styles iPhone game

Speaking to IGN from his prison cell in Pennyslvania, Wesley Snipes has been waxing lyrical about the prospects for his iPhone game franchise Julius Styles: The International.

Snipes is adamant that Julius Styles is capable of making the unprecedented switch from iPhone to big screen.

“We most definitely want to make a super cool feature film,” he said.

“Building on what is hoped to be a successful video game, featuring exotic locations, with a healthy blend of suspense, action and cleaver (sic) plot twist, a franchise-able, cross platform entertainment property is the second goal, having fun is the first.”

Snipes also gives his two cents on the evolving relationship between the games industry and Hollywood, and specifically the changing attitudes of ‘glamorous’ movie producers towards ‘kiddie’ game developers.

“There is a bit of arrogance with “Hollywood” types that doesn't sit well with game developers. Kinda like "...we make films. You guys make kiddie games...”” he said.

"Personally I find there is just as much, if not more creativity among game makers as there is among feature filmmakers. I think the game developers "GDs" win in the discipline department. It's ironic that the “GDs", though maybe not as "glamorous (sic) as movie producers, actually make more money.”

“The worlds are merging, mutual respect is growing. It takes a lot of technical skill [and] creative savvies (sic) to tell a good story, be entertaining and get people to pay for it, regardless of their format.”

On the subject of Julius Styles, Snipes sums his game up thus: “Addictive game play challenges both your motor skills and your mental flexibility.”

If you’d like to challenge your motor skills and mental flexibility, you can download Julius Styles: The International on iPhone and iPad for £1.99/$2.99.

Pocket Gamer will have a review up soon.
Matt Sakuraoka-Gilman
Matt Sakuraoka-Gilman
When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.