Final Fantasy Tactics: War of the Lions will be £10.99/$15.99 on iPhone - how much is too much?
Time to mass debate

Square Enix's long-overdue tactical RPG Final Fantasy Tactics: War of the Lions is finally hitting the App Store this week, and like several of Square's previous iOS releases it's rectum-clenchingly expensive.
In fact, at £10.99 (the price point formerly known as £9.49) it's the most expensive iPhone game available. Only Chaos Rings on iPad - also by you-know-who - is as expensive, suggesting that the iPad version of Final Fantasy Tactics due in Autumn could cost even more.
If that doesn't sound like very much money, bear in mind that each of the apps in the UK top ten at the time of writing costs 69 pence, and Final Fantasy Tactics isn't far off being ten times as expensive as the average top 300 app.
Square's lunge for the ceiling rather than the floor of App Store pricing is bold and controversial, but what do the experts and - let's face it - paupers who occupy Pocket Gamer Towers make of it?
Let's see.
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But then I'm not sure I can see it being a success at that price
If it is, then a lot of publishers will be very pleased, because it suggests you can be successful on iOS at a higher price point, rather than just at 69p or thereabouts.
It could also lead to disaster for 3DS and Vita - because the 'premium' side of the market is currently theirs.
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Someone asked about this on Twitter, and I said I couldn't imagine paying that price for a game on iOS, but I didn't have anything against it.
However, thinking about it, if it was a new Broken Sword game, or if one of the two remakes had come out at that price, I'd have paid it. All a price like that means is newcomers won't want to risk it in case they don't like it.
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Obviously, the majority of iOS games aren't worth more than a tenner - but when we've got increasingly powerful hardware like the iPad 2, we're going to see increasingly complex development going on, and that can really only be sustained by a higher price tag.
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Chris is right, though, that it takes iOS into Vita territory.
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FFT is packed full of content and hours of gameplay, so you can't expect the devs to give it away cheaply.
The only real question is do you buy it now, or wait for an inevitable sale down the line.
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There's certainly room to negotiate, and companies like 2K, Rockstar, and Cave have succesfully pushed the boundaries towards £10 in exchange for high quality games. But by pricing FFT at £11, Square Enix orbits so far outside the App Store ecosystem that it's close to barrelling off into space.
Besides, it's like £6 on PS3 so what the f*ck is Squeenix trying to pull?
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I'll happily spend £15 if a friend and I grab a coffee and a sandwich at Costa, but I'd panic over a £11 purchase on my iPhone. It's odd when I think about it.
In short, if you love Final Fantasy, you're going to pay whatever. If you don't, that kind of price will put you off risking it. It polarise potential buyers, basically.
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You'd say "f*ck your beans, I'll have a latte."
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All the games on XBLA are between 800 and 1600 points. All games on PS3 retail are, at launch, between £35 and £45
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Publishers only stick to those guidelines you give there because they fear it wouldn't sell otherwise. This could be a watershed moment for iOS in that regard.
If it sells, you'll see more £10 plus games - but only in the case of well established franchises, or re-releases, I'd say.
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There's no fixed price for any of this stuff. Publishers simply stick to what's accepted because they fear we wouldn't buy it otherwise
But you can't say, 'this is what a game is worth and Square Enix has gone overboard' - only sales figures will either prove you right or wrong on that score, I think.
Mega Drive games used to be £55-£60 when I was young, for instance.
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There are loads of games on iOS that have as much content as FFT and their publishers don't feel the need to charge those prices.
The Square Enix tax is bullsh*t and always has been.
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Which I know I'll get because I've owned the game before. Seems fair to me.
Carry on the debate below!