This week, some of the most-read stories on dealt with the evergreen topics in mobile gaming.

Android fragmentation, the ethics of free-to-play, premium versus freemium –these issues are hardly breaking news.

But the fact is, these issues remain relevant. Although Google is assembling a credible flagship product line under its Nexus banner, fragmentation can still be a tremendous headache for developers.

Although free-to-play already dominates the mobile gaming landscape, the model is still regarded with outright hostility in certain quarters.

And although premium pricing is an increasingly untenable proposition for all but the biggest names in the App Store, everyone's keen to find out how the likes of Disney still get away with charging for their promotional games.

It's clear that – between the research figures, financials and headlines – there's an appetite for these hardy perennials. The ground may be well-trodden, but if our contributors can bring something new to these ongoing issues, then there's merit in a revisit.

And everybody loves a good infographic from time to time.

But that's quite enough chit-chat. Instead, let's move on to our bite-sized overview of the last seven days' worth of news.

Platform wars
Funding and acquisitions
Financials Industry voices
  • The mobile gaming mavens discuss Microsoft's bold new desktop and tablet OS, Windows 8.
  • In a two-part article, industry veteran Robert Unsworth examines the new breed of 'social' publisher that's taken shape in the mobile gaming space.
  • editor Keith Andrew takes a look at Peter Molyneux's mobile experiment, Curiosity, and also bangs on about the shiny wooden floors in his apartment for some reason.
  • Pocket Gamer editor-in-chief Kristan Reed opines on the subject of gaming PR. Despite the ruckus that's been kicked up in the past few weeks, Reed argues that PR does a valuable job for developers.
  • "Even Words With Friends was unknown once," says Millennial Media SVP Matt Gillis as he talks to about helping indies get discovered.