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Beyond a Steel Sky Walkthrough 2 - How to become Graham Grundy, complete the museum, and more

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Beyond a Steel Sky Walkthrough 2 - How to become Graham Grundy, complete the museum, and more

The second part of our Beyond a Steel Sky walkthrough goes even deeper than before

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Beyond a Steel Sky is a true classic adventure game, by which I mean it can be very obtuse and a bit frustrating. But that's okay, because that's what walkthroughs are for, and we're here for you.

This is part two of our walkthrough of Revolution Software's Beyond a Steel Sky, and it covers Graham Grundy's apartments and the entire museum section of the game.

If you get stuck at any point, you'll find all the information you need right here by location.

And make sure to take a look at our past and future parts of our walkthrough…

Previous walkthroughs Future walkthroughs
Click Here To View The List »

1
Getting to Graham's apartment

  • Head into the Monopod at the back, and it will deliver you to the main plaza
  • Head straight forwards toward the AI kiosk, you can upgrade your U-Chip here
  • You can now explore, or head back into the monopod to go to Graham's apartment
  • Graham's apartment is on the second floor of an apartment complex - first door on the left from the elevator - but before that you'll have a short, and mostly inconsequential, chat with a strange young girl

2
Becoming Graham Grundy

  • Once you're done talking with Graham's wife you'll be tasked with becoming Graham. You need three things
  • First head into the bathroom and use the medical analysis equipment, note Graham's health level and your own, including implants
  • Next check the Employee of the Month frame on the wall, also in the bathroom
  • Then head towards the spare room, you can find Graham's work uniform in the closet, and his photography in the room
  • Finally, investigate the Ministries on his computer to discover where he worked
  • Once all of this is complete, you can head into the bedroom

3
Convincing the Mentor

  • You'll be asked questions on all of the above - the only piece of information that isn't obvious is the fact that Graham worked on trains - it was in the background of his Employee of the Month picture
  • What's nice is that Graham's wife, Songbird, will literally give you big visual hints in the background, like she's playing charades, to remind you of any info you may have missed
  • Once all of this is complete, the Mentor will leave, and you can talk to Songbird about Graham to find information on Leet, your next target

4
Finding Leet

  • Make sure to examine the plush toys in Songbird's bedroom, and then ask Songbird about them
  • Once you've spoken with Songbird, you can activate the Mama Bear on the back shelf
  • The Mama Bear screen in broken, you can use the Hacker to swap the display of the bear with the Holoplinth in the main room - this will give you a location code of where to find Leet
  • Once that is done, talk to Chipworth, the robot butler, and have him open the windows
  • Go into the bathroom and put down the toilet seat, then climb it to find a box taped to the outside of the window
  • Give the Gang-Gang guarding the window ledge a Mini-K to get rid of him, and then collect the box to find some haunting pictures
  • Now you're ready to head outside

5
Saving Raquel

  • The girl you met in the lobby is on the building and scared to get down
  • Talk to the girl, the Welfare Minister, and the arty robot from before - exhaust their dialogue options
  • Use your hacker on the robot cleaning up the seal in the lobby, make him clean the building exterior
  • Next, open up the small box on the right side of the apartment building and get your scanner out when the water dispenser appears
  • Set it to refill 0% of the water, swapping the flow node from the sprinklers
  • Once this is done, talk to Raquel and exhaust her dialogue again, this time you'll recommend she jump on the robot to get down, and she eventually does
  • Make sure to have a good conversation with her and the others once they're on the ground again
  • Once everything is over, the monopod will be running again, and you can head to the Piazza

6
Finding E1594

  • You can explore the Piazza, but if you want to progress head over to the Museum of New History
  • Once inside talk to the bratty teenager being dragged around by her excitable father, you can find out about the Old History section of the museum
  • Make a deal with the girl - she'll let you in to the Old History area if you make her father leave
  • Head over to the Asio City Exhibit, and wait for both the exhibit and the CRY-R robot to get close, once they do, use your Hacker to swap the "Enticingly" node with "Calmly"
  • Once that is done, put the Enticingly node in Joey's synethetic arm in the centre of the room
  • Now you will want to repeat the process, but this time moving the "Aggressively" node from the B0G-BR5H robot which is cleaning the bathroom to Joey's arm, via the CRY-R robot - you might find this easier to do if you move the node to the Children's Exhibit first
  • This will have the father slapped by the synthetic arm, and you can get the brooch from the girl to enter the old history room

7
The Old History Room

  • Once inside the Old History Room feel free to look around and explore a bit
  • You can swap the Joey Speaks robot nodes with the N0IT-AL robot node, and then activate Joey Speaks to speak with, well, Joey himself - you can make the hacker range stretch, but if you scan your hand the N0IT-AL robot should come to you
  • Once that's done, speak to the guard at the entrance, exhaust his dialogue
  • Next, examine the fridge exhibit next to him, and the robot will come over, and the guard will be distracted, once he's distracted crack the fridge open with a crowbar
  • That'll cause enough chaos to kick everyone out of the exhibit aside from yourself, and now you can follow Joey's suggestion and break the glass holding his chip, and steal it
  • Crowbar gets a lot of use today - use it to open the panel on the holographic map table, and out the Joey Board into the vacuum robot in the back room
  • Finally, have Joey interface with the panel on the holographic table, and he'll help you find the location of Leet

8
Escaping the museum

  • We're nearly there now - get the Barrel Robot manual up on the computer in the Storage Room, and then swap the node with the F4RT robot that's chasing the rat
  • Have Joey interface with the port of the barrel robot, and he'll need more information
  • Swap the Barrel Robot manual node from F4RT to the Holographic table, and have Joey inspect it
  • Once that's all done you'll be able to use the barrel robot, just use the crowbar on the barrel to open it and get inside
  • Once outside you'll be ambushed by Mentor Alonso again, and then you'll finally be able to leave the museum

Next stop is actually hunting down Leet, and hopefully getting a lead on the whereabouts of Milo, and more.

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Dave Aubrey
Dave Aubrey
Dave served as a contributor, and then Guides Editor at Pocket Gamer from 2015 through to 2019. He specialised in Nintendo, complaining about them for a living.