The hack-and-slash dungeon-crawler hasn't really changed since its inception. There have been additions and subtractions, the odd innovation here and there, but the core of the genre has remained unaltered.
Wraithborne might throw in a few touchscreen bells and whistles, but by and large it's a game that devoutly follows the path of its predecessors.The borne identity
You play the titular Wraithborne, a hero born of magic whose task it is to hit an awful lot of things in the face with a warhammer, while bringing peace to a ravaged land that might be our own in the dim and distant future.
A floating stick on the left of the screen controls your warrior's slow and purposeful movement, while 'attack' buttons on the right handle light and heavy attacks. There's also a 'shield' button on the right, which lets you deflect any incoming attacks.
Double-tapping the 'shield' icon lets you perform a dodge, although sometimes it'll send you rolling into the blade of a goblin or the welcoming jaws of a werewolf.
Your magical attacks are controlled by runes. You can have a set number of these equipped and they sit at the top of the screen. Tap one and you're given a small amount of time to trace it on the screen. Do it in time and you unleash your spell.Hack and slash fiction
The runes are a neat use of the hardware the game finds itself on, but everything else about it is comfortably generic. That's not necessarily a bad thing, though – you definitely know what you're getting into with Wraithborne.
The difficulty is set just the right side of hard - you'll get mobbed, but there are enough health-restoring stones dropped in the resulting fracas that you're usually still standing at the end of it.
The fact you can't choose your class is going to rile some, and while the control system is adequate, sometimes it does feel like you're fighting your way through mud.Wraithborne is a gorgeous dungeon crawler, but - despite a few clever ideas - it never quite manages to be more than the sum of its parts.