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2D Boy's World of Goo does million downloads on Apple hardware

Plus 450,000 on Android

2D Boy's World of Goo does million downloads on Apple hardware
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| World of Goo

Physics puzzle game World of Goo has managed to reach the lofty milestone of a million downloads on Apple platforms, a little over a year since its initial release.

Over at development team 2D Boy's blog the download figures were announced, along with a breakdown of the various sources through which they were attained.

Goo-d figures

69 percent of downloads and 79 percent of revenue came via the $4.99 Universal build of the game - it was originally released just for iPad but that version was eventually made universal.

29 percent of downloads and 17 percent of revenue was from the $2.99 iPhone version.

The final 2 percent of downloads and 4 percent of revenue came through the Mac App Store. That version costs $9.99.

2D Boy also took the opportunity to keep us informed about the download rate of the Android version of World of Goo, which has been available for just over a month.

The free version of the Android release has so far managed around 450,000 downloads, with the full paid version being sold around 70,000 times.

Goo compare

"For comparison, during the same period of time after the iOS launch, we sold about 180,000 copies," reads the 2D Boy blog statement.

"This is not a fair comparison for a variety reasons, but it does indicate that the Android Market is no longer the tiny upstart it was a year or two ago.

"Another thing worth pointing out is that even though most of the time the Android Market top 10 list contains only freemium/F2P games, there is an opportunity for high visibility paid games to do very well on Android."

[source: 2D Boy]

Matt Sakuraoka-Gilman
Matt Sakuraoka-Gilman
When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.