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Microsoft attempts to poach iPhone developers

Come make games for Windows Mobile. Please?

Microsoft attempts to poach iPhone developers
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Microsoft has never been particularly realistic in its position in the current smartphone wars, with lots of talk about the many Windows Mobile powered devices out there and its future plans to take on the iPhone and BlackBerry but without much in the way of real evidence.

Still, its faith in its own product is as strong as ever, and that's got to be some encouragement for mobile game developers. Which Microsoft is apparently banking on, as it's made a big effort to help programmers figure out a conversion process from iPhone to WinMo.

Using a port of Gripwire's Amplitude as an example, a technical guide has been compiled to document the porting process, while offering advice on using VisualStudio and MSDN to bridge some of the compatibility gaps.

Windows Mobile 6 is still very much on the horizon, and Microsoft could yet find itself losing more market share and developer interest to another contender - the ZuneHD.

While it's still a Microsoft system, and won't feature any mobile network connectivity, the similarity to the iPod touch is likely to be far more appealing to iPhone developers than the business-centric Windows Mobile. And it's likely to appear much sooner than 6.5.

Spanner Spencer
Spanner Spencer
Yes. Spanner's his real name, and he's already heard that joke you just thought of. Although Spanner's not very good, he's quite fast, and that seems to be enough to keep him in a regular supply of free games and away from the depressing world of real work.