Interviews

Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools

The calculated thinking behind Project Anarchy

Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools
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At the Develop in Brighton 2013 conference we caught up with Havok.

The US/Irish game middleware company is historically known for its physics tools, but has also been providing high-end AI and animation smarts for years.

It completed the graphics part of its engine strategy, buying German outfit Trinigy in 2011.

And it's this end-to-end platform approach that's seen it launch Project Anarchy - in June 2013.

Everything for free

Project Anarchy packages up its cutting-edge console tools for the use of mobile developers (ranging from C++ to Lua scripting) and most important, it's free to use for iOS, Android and Tizen game development.

We spoke to head of product management Andrew Bowell about the approach.

"There's room for another engine and we're here for the longterm," he says.

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Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.