News

Thanks to Smurfs' Village, Capcom Mobile sees net sales up 80% to $15 million

Division accounted for 58% of company operating income

Thanks to Smurfs' Village, Capcom Mobile sees net sales up 80% to $15 million
|
| Capcom financial news

Japanese game publisher Capcom (TYO:9697) has announced its figures for Q1 of its 2012 fiscal year; that's the three months ending June 30.

Capcom Mobile's portion of net sales (which includes mobile and social revenues) was ¥1.223 billion ($15.4 million), up 80 percent year-on-year.

Operating income was ¥450 million ($5.7 million), up 363 percent year-on-year.

Capcom Mobile accounted for around 10 percent of Capcom's overall net sales (¥1.2 billion/$150 million) and an incredible 58 percent of its total operating income (¥775 million/$9.8 million).

Would you smurfin' believe it?

Of course, the main driver of this performance are its iOS and Facebook freemium games Zombie Cafe, Lil' Pirates and particularly Smurfs' Village, which together have received 19 million downloads to-date.

In addition, Capcom pointed to the relative success of Monster Hunter: Dynamic Hunting on iOS, Resident Evil: Outbreak Survive on Japanese mobile platform GREE, and Sengoku Basara: Mobile on Mobage.

Social games are the focus of its mobile division - renamed Beeline - which plans to launch new games in August and September, including Smurfs' Grabber, Dream Park and Monster Pet Shop.

It also recently announced it had gained the Peanuts licence.

Capcom ended the quarter with ¥85 billion ($1 billion) in total assets, down ¥5.2 billion ($66.5 million) compared to its total on March 31.

[source: Capcom or PDF detail]

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.