Game Reviews

Boogey Boy

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iOS
| Boogey Boy
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Boogey Boy
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iOS
| Boogey Boy

Boogey Boy is an auto-runner. It's a polished and preened auto-runner, and it has a couple of neat ideas that make it stand out from the pack, but it's an auto-runner all the same.

And if you're sick of not being able to control your speed in platformers it isn't going to be the game that changes your mind.

It's not exactly by the numbers, but it uses enough of them as pointers that it's hard not to be overly familiar with the concept before you've even tapped to jump.

Boogey nights

You play a boy who is reprehensibly careless with batteries. Each of the game's five levels starts with you tossing the cells out of your torch. Cue a monster chase as you scramble to pick up the copper tops and recharge the light.

Nabbing stars keeps you running at a sensible pace. Take a hit from any of the enemies or obstacles you encounter and you'll slow to a crawl. Slow too much and a giant monochrome beast will kill you.

Each of the levels has a distinct theme. You're sprinting through a twisted house, a ghoul-filled town, or a cloud-filled dreamscape replete with gambolling unicorns and pink light.

But the rhythm of play is always the same. Tap to jump, double tap to double jump. Stay ahead of the monster and, whenever a golden bolt of lightning flashes up, keep an eye out for a battery.

Boogey woogey

There's some strange collision detection, but other than that everything is well put together. The game has its own look, and it's not afraid to experiment with new visual styles.

It's just a shame that that experimentation doesn't extend to the gameplay. There's the seeds of something interesting here, but it never blooms. Boogey Boy is a solid auto-runner, but nothing more than that.

Boogey Boy

A nicely presented, but ultimately underwhelming addition to the auto-runner genre
Score