Full list of EVERY character in Auto Brawl Chess: Battle Royale
Every character you can earn in this gacha auto-battler
Auto Brawl Chess: Battle Royale has slammed its way onto Android and iOS devices, and you'll never guess what: it's an auto chess game.
Yes I know we're calling them auto-battlers these days to separate the genre from the games that very literally put the name of the genre in their title, but the point remains, this is essentially the auto-chess you know and love, and Auto Brawl Chess has implemented it in a way which is a bit different from others.
Here you won't just be upgrading your characters in battle, but outside of it, also taking a good hard look at what makes a strong character, pulling extras, and making them tough. If you want to get an edge over your opponent before even going into battle, this is a good way to do it.
In this guide we're got a full list of every single character in the game, sorted by their rarity, and we've included their types and more. Using this information you can easily form your own tier list and figure out what the best combination of characters is for your playstyle. Now just read on below...
Common
These heroes are the most common, but will also be your bread and butter in the early days of the game.
Name | Faction | Class | Skill |
Hellsing | Drifter | Shooter | Increases the next shot by 1905 (+103) |
Minerva | Beast | Mage | Projects shield on herself or ally that absorbs 2936 (+163) damage |
Kon'Radd | Undead | Warrior | When Kon'Radd health drops below 50%, he heals for 601(+28) with each attack |
Nobel | Elemental | Soaring | When dies, deals 2096(+107) damage to adjacent enemies |
Marilyn | Empire | Mage | Deals 2523(+134) damage and freezes the enemy for 1.5 seconds |
Maximus | Tribe | Slayer | Deals 1931(+76) damage to the enemy |
Sharissa | Reptile | Slayer | Heals for 335(+18) health per second |
Diego | Plant | Warrior | Gets spikes that deal 327(+15) damage to attacking enemies |
Robin | Undead | Shooter | Increases the attack damage by 1240(+49) |
Hekate | Elf | Warlock | Remains invisible until the last ally dies and deals additional 443(+25) damage each attack |
Empyrion | Empire | Soaring | Deals 728(+38) damage to the enemy and reduces their armor for 10 |
Todd | Reptile | Guardian | Increases attack of adjacent by 368(+17) |
Ratatoskr | Beast | Thief | With each attck poisons the enemy and deals 90(+4) damage per second |
Ragnar | Dwarf | Guardian | If attacked, increases attack damage by 86 |
Uncommon
Moving up the board, these heroes will be able to carry you through even the late game when upgraded.
Name | Faction | Class | Skill |
Claus | Dwarf | Shooter | Every 3rd attack additionally deals 982(+56) damage and freezes the enemy for 1 second |
Do-Tso | Beast | Warrior | Creates shield that absorbs 1039(+53) damage and increases his attack speed by 50% for 3 seconds |
Bruno | Plant | Shaman | Summons Mushroom Jr next to himself that poisons the attacking enemy in case of death |
Yukki | Drifter | Thief | Gets invisibility for 2 seconds and increase the attack damage by 744(+42) |
Lilith | Demon | Shooter | Deals 768(+50) damage to 4 enemies one by one |
Coco | Tribe | Shaman | Increases Attack of adjacent by 342(+24) and their attack speed by 10% |
Lancelot | Empire | Guardian | Heals the Hero for 2082(+94) health and increases attack speed by 10% |
Sadako | Undead | Mage | Summons Horo-Horo ghost that prevents the enemy, who killed him, from using skills |
Titania | Empire | Warrior | Inflicts 851(+37) damage to the enemy and prevents then from using skills |
Rameses | Undead | Priest | Heals an ally for 1284(+75) health and grants them invulnerability for 1.5 seconds |
Edwin | Drifter | Warlock | Increases attack of adjacent allies by 246(+13) and increases their heals for 1228(+65) |
Jaxy | Tribe | Guardian | Deals 752(+37) damage to the enemy and stuns then for 1.5 seconds |
Vivien | Elf | Priest | Heals an ally for 544(+33) health per second and gives then 50 energy |
Norris | Beast | Slayer | Increases the next attack damage by 6006(+33) and heals for 100% of the damage dealt |
Rushmore | Elemental | Warlock | Deals 1389 damage to the target and adjacent enemies |
Rare
Things are getting series here - a full team of upgraded Rare heroes will be able to take down a majority of challenges.
Name | Faction | Class | Skill |
Vinci | Dwarf | Warrior | Creates a Power Tower nearby that strikes enemies with a lightning |
Angelia | Empire | Slayer | Deals 2235(+136) damage to the enemy |
Imar | Elemental | Slayer | Creates a shield that absorbs 752(+39) damage and freezes adjacent enemies for 1 second |
Altair | Reptile | Thief | Becomes invisible and deals 1045(+61) damage to adjacent enemies |
Ingrid | Empire | Shaman | Gets invulnerability for 2 seconds and deals 357(+19) damage to adjacent enemies |
Graoully | Demon | Guardian | Provokes adjacent enemies and heals for 1683(+65) health |
Bourbon | Beast | Shaman | Poisons adjacent enemies for 244(+14) damage per second |
Guiscarda | Beast | Soaring | Increases damage from the next 3 attacks by 551(+30) and heals for 30% of the damage dealt |
Ali | Tribe | Warrior | Deals 480(+24) damage to adjacent enemies and gets evasion for 2 seconds |
Hazred | Undead | Warlock | Summons Deadite that attacks the enemy |
Skadi | Elf | Shooter | Deals 4293(+262) damage to the most dangerous enemy |
Azrael | Undead | Slayer | With each attack steals 176(+11) of the enemy's health |
Homer | Plant | Shooter | Summons a Seeding next to him that shoots at the enemy |
Blair | Drifter | Priest | Heals 4 allies with the lowest health one by one for 4194 health each |
Epic
Now we're talking - these heroes will be able to take on absolutely anyone.
Name | Faction | Class | Skill |
Lolth | Elf | Thief | Deals 670(+49) damage and burns 20 energy of the target and adjacent enemies |
Smaug | Undead | Soaring | "Active Skill: Deals 2742(+198) damage to the target and adjacent enemies Passive Skill: Burns 15% energy of the attacking enemies" |
Artemis | Empire | Shooter | Deals 1470(+102) damage to the target and adjacent enemies preventing them from using skills for 3 seconds |
Clio | Demon | Mage | Deals 1107(+85) damage to the enemy and stuns them for 3 seconds |
Nero | Drifter | Mage | Summons Nobel, that explodes when dies, dealing damage to adjacent enemies |
Likho | Plant | Guardian | Deals damage to adjacent enemies and heals adjacent allies for 482(+28) |
Tortulus | Reptile | Priest | Heals allies in a large area for 1172(+74) health |
Taurus | Beast | Guardian | Deals 603(+35) damage to the target and adjacent enemies and stuns them for 1 second |
Cormac | Dwarf | Shaman | Summons a Totem that deals 374(+28) damage per second to adjacent enemies |
Mordred | Demon | Warrior | Shackles the target and adjacent enemies and deals 190(+12) damage per second for 3 seconds |
Legendary
These heroes are based on literal Gods - now bow.
Name | Faction | Class | Skill |
Shenlong | Reptile | Soaring | Turns into a powerful Dragon that deals damage to enemies in a small area |
Zeus | Dwarf | Mage | Deals 2285(+189) damage to all enemies and stuns them for 1 second |
Thanatos | Demon | Slayer | Summons his full copy on the battlefield |
Hanso | Drifter | Warrior | Increases attack of adjacent allies and his own by 167(+14) and gives them invisibility for 2 seconds |
Mary | Empire | Priest | Deals damage to the enemies in a large area and heals allies for 1106(+88) |
Tengus | Beast | Warlock | Unleashes 2 waves of meteors, each dealing 1008(+79) damage to enemies and stunning for 1 sec |
Butcher | Undead | Guardian | Steals 1117(+77) health of adjacent enemies |