Our Oceanhorn 2: Knights of the Lost Realm walkthrough is finally, finally nearing the end, as in part 10 of our walkthrough we will be finishing off the final enemies in Oceanhorn 2, and watching those credits roll at long last.
Here we're going to finish off our exploration of Riskbourne Castle, rescue Trin, have a battle with Mesmeroth after getting all of our equipment back, head back to White City, watch the place basically get destroyed, drive another slick hoverbike mission, and then take down a big mechanical beast, the Oceanhorn.
Unfortunately, the story doesn't come to a satisfying conclusion - gotta wait til the sequel apparently - but this is the last of our Oceanhorn 2: Knights of the Lost Realm story walkthroughs, and with this, you are guaranteed to win.
Just read on for our final instructions on how to finish Oceanhorn 2: Knights of the Lost Realm, and of course if you can't find the information you were looking for here, just take a look at our other guides below…Previous guides:
- Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more
- Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station
- Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more
- Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon
- Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions
- Part 6 - Submeria, The Great Lagoon, Thunderstones, and more
- Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more
- Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more
- Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot
Want more? Check out our 10 other Oceanhorn 2 tips, guides and walkthroughs!