Get comfortable with the light
So, the light in Projection can be used to open new paths during your journey. There will be many times where you won't be able to reach the other side of certain areas. Using the light will create a shadow of sorts that can function as a bridge and other things.
However, it's not that simple. You need to be pretty precise with how you place the light so your character can reach her next destination. Thankfully, you can jump in the game, so even if you can't create a full bridge, you can get it close enough to where she can jump and reach it.
The light can be used to get you to different heights as well depending on the location. But just practice on using it, since it can be tricky at first but you'll get the hang of it. You'll have plenty of time in the first stage to try and perfect to the best of your abilities.
Take in the music
If you feel like taking a break and relaxing then feel free to leave the game on and let the music play. The soundtrack in Projection: First Light is simply beautiful, and fits its setting perfectly. The sounds are soothing and can make your experience that much better.
One thing I always say is to never underestimate the power and importance of great music in video games. This, especially if it feels like it coincides well with the current scenario, location, etc. And if you don't feel like taking a break from playing, then take your time.
If you wear headphones when you play mobile games, then this is a great game to do that with. The music brings extra life into a world that plays like a silent movie and it's simply great.
Soak in the environment
This sort of goes along with the music part; but taking in the art of the game is another thing that is easily appreciable. The game feels modernized while also sending you back in times in many ways. Since it has the ambiance essentially of a silent film, you can quietly enjoy the backgrounds.
The first stage in the old theater isn't gorgeous per se, but it has an eeriness that is pretty in its own way. It shows a place that once was likely bustling, and is now empty and full of dust. You can appreciate how the game approaches beauty, and there are some other really lovely locations.
Video games are starting to become more like art forms. This includes on the mobile side of things too, and Projection does a good job of implementing the artistic flare. So definitely take a deep breath while exploring because the visuals are on-point.
Practice jump timing
Jumping is pretty straight forward, but you sometimes need to rely on it at the right times to get you across to other areas. Starting out, you can easily mistime jumps and you'll end up stuck, where you'll need to have the light/shadow lift you back up.
So why can't you just use the shadow to help you every step of the way? You can, and you're supposed to of course. But as we mentioned in a previous section, there will be some times where you can't create a full-on bridge or platform.
This will require you to make some jumps at times. That is what the button is there for after all. There is no way to really practice it, but you'll just have to learn as you go. It's a piece of cake (whichever flavor you like) once you get the hang of it. It's much more critical to get comfortable with your buddy, the light than anything.