Thrir is a card game with a slight twist. It's based around both players having all the information possible by being able to see each other's hands constantly. On top of that, instead of playing your cards, you'll be picking your opponent's moves. 

It sounds a little odd but that's also what makes it a tad more interesting than your average new card game. The interactions between cards are automatic, so once you've played them they will take care of the rest. This puts more focus on deck building and the order you play your opponent's cards in is much more important than anything else.

Solo developer J.L was inspired to create Thrir after becoming frustrated at the ever-changing meta in titles like Hearthstone. That's something I empathise with, having just returned from a Hearthstone hiatus myself. To avoid this happening to their own game J.L says that Thrir will rely on simple keywords and avoid adding new ones that would restructure the way the whole meta works.

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They also wanted to avoid pushing players out through monetisation of packs. Instead, they can only be earned in PVP by beating other people. Before each match players will secretly ante a card and by winning you will poach that card from them. I'm certainly intrigued to see how this works as a method of distributing cards.

Thrir is available now in Early Access form on Google Play. It's free-to-play but if you want to take on other folks there's a one-off fee of $0.99. This will apparently increase over time as the game gets closer to a full release so jump in now if it appeals to you. For iOS users the developer's plan is to eventually port the game to Apple devices at the same time it will leave Early Access on Google Play.

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