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Hellrider3 is a racing game about smashing skellies and breaking lap times

Hellrider3 is a racing game about smashing skellies and breaking lap times
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| Hellrider 3

Anji Games' Hellrider series has been quietly improving while we weren't looking. The first released back in 2015 and was a simple tap-to-turn screen climber where you had to guide your rider as far as you could. Hellrider 2 released a year later and featured challenges, weapons, customisations and more, you still tapped to turn, but the course and vehicles could be changed out. Hellrider3 takes the series in completely new directions, literally and figuratively.

In Hellrider3 you take on the role of a rider who has recently spent all their savings to buy the bike of their dreams. Unlike in previous Hellrider games, the camera is behind the character and you move around from the left to the right using a sliding interface — you can also do a sick wheelie which can launch you over things. This massively changes up the pace and structure of the game, as the thread of driving off of the field is no longer as large a presence as before.


It's not just the controls and viewpoint which have changed up though. The four year gap between titles also gave time for the developer to build a narrative which drives the world forward. Your bike is quickly stolen by a street gang who masquerade as skeletons, as it turns out though, they're not really masquerading, and the skeleton gang has been causing a lot of issues for the local residents. You're quickly put to the task of stopping the gang, and you're equipped with a gun, and the ability to throw bombs, to help you.

Hellrider3's weapon mechanics are similar to that of the second, however the new visuals and design really make it stand out. When you slide over a pistol or bomb symbol the game slows to a crawl and your movement input changes to a reticle or arrow slider which indicates where you'll be aiming your projectile.

I recently played some of the game while at Casual Connect Europe, and really enjoyed the build that was on show. The weapon firing, and ability to fling yourself through the air by wheelying off of vehicles and ramps, felt both rewarding and cinematic, and I very quickly ran out of demo to play.

Hellrider3 is in development for mobile devices, we'll update you when we find out more information on it, or its release window.

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Dann Sullivan
Dann Sullivan
A job in retail resulted in a sidestep into games writing back in 2011. Since then Dann has run or operated several indie game focused websites. They're currently the Editor-in-Chief of Pocket Gamer Brands, and are determined to help the site celebrate the latest and greatest games coming to mobile.