Quick Description: a cool looking hack-and-slash adventure game which sounds super ambitious for a one-man development team, Kyle Barrett does a great job of encompassing quick, arcade action with decision making, collection, and rouge-like experiences. The only downside is his music choice which is repetitive but overall Kyle, bravo!
Graphics: Everything screams retro and pixel art to me. You transition between different times and different environments that are more than just pallet swaps, but rather completely different takes on each dystopia. Making your way through the Iceland, to Crooked City Streets, a Tron-esque Cyberpunk world and more. I didn’t get bored of the graphics which looked beautiful even on my iPhone 7.
Sound: Everything is Cyber Punk and awesome, giving me the Daft Punk vibe that Disney had found when using the techno artist during their production of the Tron Remake. The sound is clear and gets stuck in your head, but it is the same song over and over again as far as I can tell and does get a little too repetitious. Not a bad song, but not your favorite after a few hours.
Gameplay: Immortal Rouge plays like the one-swipe vertical displayed game of your dreams. Movement is done by swiping with your thumb in any 360-degree direction and is limited to a dash rather than continual movement.
The movement, however, is fluid and fast enough to where I didn’t feel like it was a hindrance and the mechanics rather made the fluidity of combat stronger, where tapping could either execute combos with your light weapon, tap-and-hold down on the screen to charge (for a long and short time) a heavy weapon attack (that also slowed down time), and chain any combo of the three provided you had your combo-charge meter ready for the next decision.
The game plays in a dystopian chronological order going from level 1 being 100 A.D. and with each completion of the level moving you up to the next (level 2 200A.D., level 3 300 A.D., etc.) Each new level is slightly randomized with different scenarios on what you can choose to do based on that year’s political affairs.
“Religion is being replaced with science and industry across the Kingdom. A young Saint seeks to restore the people’s faith after a brutal plague.” Do you “Hunt the Saint” or “Hunt the Plaguebearers”?
Sadly, I felt like these situations although cool to add and have a binary decision on what I’ll do in the game’s world, had little impact on the gameplay itself, the only real decision I could make that would have impact that I noticed would be if there was a third option which helped further my abilities and experience in the world.
Difficulty is high and only gets harder, I could never make it past the 6th level and am enjoying every minute trying to do so though. There are some clipping errors and crash bugs but overall I’ve not noticed anything making it unplayable.