Despite its splendidly abstract art style, Smash Puck calls to mind every crazy golf, pool, and air hockey-derived game you've ever played.
That turns out to be both a good and a bad thing. While it's instantly enjoyable, you can't help feeling there could and should have been more to it.
The game soon sets about introducing level furniture that complicates your path to the hole. There are rotating barriers, path-altering magnets, and even larger pucks that make themselves a nuisance.
These add essential variety and intrigue to a very familiar premise, but they also add frustration. In particular, World 3's magnets turn the game into a random, almost self-playing slog.
Given the instant attempt-ending result of potting the cue puck - and the fact that the game waits a while after you've made your last putt - it's all too easy to ruin a good piece of cueing.
These various demands are exacerbated by a linear approach to level progression that leaves you stuck on the current conundrum until you nail it - whether through skill or luck.
The thing that will drag you through Smash Puck's exacting demands is its presentation. It looks lovely, with the kind of pop art colours and patterns you'd expect to see in a modern art gallery. It's lovely, and each world has a different theme.
It's a shame there aren't more truly fresh ideas in here, and that the levels can be so stiflingly exacting. It's also annoying how often luck plays a part in its solutions, for good and ill.
But if knocking circular things into holes is your idea of fun - and why on Earth wouldn't it be? - then few games do it with as much style as Smash Puck.