But what about all of the brilliant games that have slipped into obscurity? Those that didn't quite get the big awards or the major plaudits, or which didn't stick around in the public consciousness for whatever reason?
There are way too many such games to recount them all - which is both sad and pretty damned amazing, when you think about it. But we can bring you a selection of forgotten gems from the first ten years of the App Store.
Many of these games aren't even playable any more, but we can all drink to their brilliance on this special occasion. Or, you know, read a bit about them and then go and play some actual available games instead. Whatever.
Space Invaders Infinity Gene was one of the finest shoot-'em-ups on the App Store right up until the iOS 11 Appocalypse. It wasn't just a port of a pre-existing shooter either - it was a true mobile original.
It's like playing a history lesson all about the shmup, as the game literally evolves and deepens around you - from wireframe pew-pew bleeps to free-wheeling blaster.
It was quite wonderful. Not that you young-'uns would know it. Grumble grumble.
Look, I'm not even going to apologise for mentioning Sword & Poker 2 again at this point. Don't you roll your eyes at me!
Sword & Poker 2 was brilliant. It had you fighting turn-based RPG battles against angry mushrooms and evil gnomes, but by laying down Poker hands. You had special abilities that you could equip that would swing things in your favour.
Sadly, the iOS 11 Appocalypse - and the fact that the developer is no more - means that you can't play this game any more.
Before we all started demanding instant screen-tappy gratification from all of our mobile games, the line-drawing genre was king.
This would see you patiently drawing out a path for your character/vehicle to follow, then patiently waiting for the results. Waiting! Can you imagine?
DrawRace 2 was arguably the very best example of this, as you sketched out a racing line for your little rally cars to follow. I'd argue that it was the closest thing to a native mobile racing game the App Store has ever seen. Well, it's been this and...
Any of y'all remember Joe Danger? Some of you? Ah, good.
Joe Danger was made by Hello Games, which would infamously go on to make No Man's Sky. This was no dull space exploration sim though, but a finely honed, ridiculously polished autorunner-cum-stunt racer.
And it was fabulous. Like, what-the-hell-have-other-iOS-developers-been-doing-in-the-years-since? fabulous.
I'd completely forgotten about Orbital until I stumbled upon it in my research for this piece. As soon as I saw it, though, the memories came flooding back.
This was an early App Store obsession in which you shoot balls up into a constrained field. Those balls will bounce off the walls, and then grow until their edges hit the side of the arena. The idea is to keep thinning out these planetoids with subsequent strikes before the screen gets too full.
It's tough to explain, but the good news is the game is still available on the App Store - including a free demo version. I can confirm that it still plays brilliantly, too.