Silverfish DX is an interesting one. It takes its ideas from some of the modes from the classic Geometry Wars 2, and wraps them up in an experience that shines brightly for a while before fading.
There's fun to be had here and no mistake, but in the end you can't help but think it could have taken built something a little more expansive on top of its foundations.
You're controlling a spacecraft in a walled off section of the cosmos. Or it looks like that, I imagine you're actually controlling a spacey-silverfish, hence the name. You don't have any guns though.
Instead you're flying around collecting orbs. These cause explosions when you pick them up, which destroy the enemies around you. They drop green blobs, and if you pick these up your score multiplier goes up.
When you've picked up enough of the power orbs, you become a machine of pure destruction that can eat anything around you. That state doesn't last long though, so you need to make hay while the sun shines.
Your power bar also represents your health. Take a hit when you're on the way to nom down on an orb and that bar goes down. Once it hits zero you've got five seconds to get some more, otherwise it's game over.
And that's all there is to it. After a few goes you'll have set a pretty decent high score, but it's unlikely you're going to feel the urge to push on and do any better.
There's no real progression here, and the AI behind the bugs you're eating doesn't come close to the squares and triangles that menaced you so well in Geometry Wars.
It's a shame, because there's some real potential here. There's nothing broken about Silverfish DX, it's just that once you've got to the point where you want, no need, something more, it doesn't deliver.
You'll find some fast arcade fun here, but in the end it wears out its welcome a little too quickly to recommend it in the most wholehearted terms.