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Indie developer Ian MacLarty specializes in abstract visual experiences and games, and his latest project, Dissembler is no exception. It’s a puzzle game with a clean, elegant art style and a simple premise. Switch two tiles to clear matching sets. Switch a blue tile with a pink to move the pink tile closer to its pink buddies and clear them from the board. You can see the concept in action in the game’s trailer above. The difficulty will gradually ramp up, and as it does, you’ll find the mechanics may start to surprise and subvert your well laid strategies. The game is forgiving in other ways, though. You can plan your move and view the result before you actually set it in stone, giving you a second chance to rethink things if need be.

Dissembler is out on iOS on February 22nd.

Dissembler