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Pocket Gamer speaks: What does the team think of box-based horror adventure The Room: Old Sins?

And what do you think?

Pocket Gamer speaks: What does the team think of box-based horror adventure The Room: Old Sins?
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| The Room: Old Sins

Well, The Room: Old Sins came out last week. So we thought it was high time we had some sort of round-table discussions about what the different members of the team thought about Fireproof's latest attempt at putting scary things in a box.

There's plenty of other The Room content on the site to check out as well. You could read our review of the new game to give yourself a primer before diving in here. Or maybe check out our retrospective of the first game in the series.

Or you could just dive into this rich slice of content pie. If you've got your own opinions, we'd love to hear them, so make sure you leave a comment at the bottom of the article.

Dave Bradley - COO and travelling man

There's no question that all The Room games are polished - and I don't just mean the antique wood effect on screen. These are slickly produced, flawlessly rendered and beautifully animated games, and this fourth instalment is no exception.

Like the others in the series Old Sins makes perfect use of the touchscreen. Your interactions aren't just limited to your perspective, nor are you just limited to clicking on objects as in a standard point-and-click adventure or hidden object puzzler.

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About 10 minutes into playing Old Sins you're having to turn dials and press two parts of the screen at once in order to progress. It's very tactile. Is it my imagination, though, or is Old Sins creepier than previous instalments?

They were always infused with a sense of Victorian mystery, but the attic setting, the hidden occult symbolsm a dollhouse that you actually enter. A dollhouse in an attic - it's like MR James scripted this thing. Even when I solve a puzzle in Old Sins, I jump out of my skin at the result.

Ria Teitelbaum - Intern and newcomer

The Room: Old Sins made my heart race and kept me on my toes. This is my first foray into The Room series but that didn't hinder my ability to enjoy this game by any means. The visuals are flat-out stunning and if you play in a dark room late at night they're even better.

Any vaguely spooky game often falls into the trap of monochromatic palettes, but not Old Sins. Tools like the eyeglass turn the dollhouse you're exploring into a hazy multi-coloured trip and the illumination brought by the floodlight is worthy of a Vogue photoshoot.

I may have screamed and dropped my phone at one instance in the foyer of the dollhouse, but I picked it back up again eager to solve another masterfully crafted puzzle.

Tapping, pinching, and flicking (I feel like I'm describing a game of Bop-It) are intuitive actions that don't feel clunky at all. From flicking open a diary spattered with blood to turning dials this way and that way, Old Sins is deliciously clever and charmingly devilish under its Victorian-murder-mystery surface.

Dave Aubrey - Guide writer and null element

Few mobile games manage to be atmospheric, especially because of the small screen, but The Room Old Sins manages that and much more.

The dark foreboding atmosphere and flashes of lightning are only accentuated by the slow, methodical approach to absolutely everything.

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Flicking around a couple of switches to get a light to turn on isn't exciting nor interesting, but in Old Sins it manages to be an intense experience. It's the kind of game where, given free camera control, you would be checking every corner and nervously, slowly moving around, waiting for the next scare.

The Room Old Sins loses none of what makes the game series intense and memorable, while still managing to surprise fans. Look no further for a heart-pounding mystery on mobile.

Harry Slater - Deputy editor and Room-dweller

It's hard to think of a series that's managed to remain as genuinely interesting as The Room for four outings. Old Sins might lack a little bit of the freshness that came with the first game, but it's barely noticeable.

There's still a warm joy to manipulating things through your phone or tablet's screen. And that's brilliantly juxtaposed against the shivering gloom of almost everything else in the game.

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This isn't the sort of attic most people would hang around in for very long, and the deeper you get into the story of Old Sins, the more you realise about the truly horrible things that have happened here before.

And that's what makes The Room so interesting. It's a game about awful actions and dark secrets, but it's also a brilliant series of interlocking puzzles that drench you with eureka moments.

The fact that shortly after those eureka moments something terrible creeps out of the dark and makes you whimper is testament to just how brilliant the series is.

Looking for more games like The Room: Old Sins? Click here for our recommendations then
Harry Slater
Harry Slater
Harry used to be really good at Snake on the Nokia 5110. Apparently though, digital snake wrangling isn't a proper job, so now he writes words about games instead.