Battle Islands: Commander cheats and tips - a guide to every card
Take command!
If you've been looking for a new mobile card game to sink your teeth into, Battle Islands: Commander might be exactly what you're looking for.
But, where does one get started? The sheer selection of cards to collect and use in battle might be daunting, but this guide will break them all down for you!
Take a look below for all of the units, base stats and descriptions!
Boot CampRifleman | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 130 | |
Damage: 25 | |
Damage Per Second: 25 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 6 | |
"All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support." |
Light Tank | |
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Rarity: Common | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 510 | |
Damage: 140 | |
Damage Per Second: 70 | |
Hit Speed: 2 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.2 | |
Turn Speed: 60 | |
Turret Speed: 90 | |
Deploy Time: 1.5 | |
Count: 1 | |
"Light all-purpose armored vehicle, effective at quickly defending against the enemy and protecting other units." |
Rocket | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 140 | |
Radius: 3 yards | |
Deploy Time: 1 | |
"Naval support that has a wide AoE. Highly effective against enemy infantry and clustered emplacements. Ineffective against armored units." |
Machinegun Nest | |
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Rarity: Common | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 500 | |
Damage: 10 | |
Damage Per Second: 50 | |
Hit Speed: 0.2 seconds | |
Range: 7 yards | |
Lifetime: 45 seconds | |
Deploy Time: 1 | |
"Emplacement with high RoF. Highly effective at damaging low health infantry." |
Medium Tank | |
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Rarity: Rare | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 1,011 | |
Damage: 169 | |
Damage Per Second: 84.3 | |
Hit Speed: 2 seconds | |
Range: 5.75 yards | |
Movement Speed: 1.15 | |
Turn Speed: 30 | |
Turret Speed: 15 | |
Deploy Time: 2 | |
Count: 1 | |
"Armored vehicle that targets only enemy emplacements. Highly effective at pushing towards enemy bunkers and protecting other units." |
Bazooka | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 180 | |
Damage: 191 | |
Damage Per Second: 95.5 | |
Hit Speed: 2 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1 | |
Count: 1 | |
"Armor-piercing infantry unit with slow RoF but high damage, best used against Armored targets and when protected by other units." |
Flamethrower | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 253 | |
Area Damage: 56 | |
Damage Per Second: 70.2 | |
Hit Speed: 0.8 seconds | |
Radius: 3.25 yards | |
Range: 2.75 | |
Movement Speed: 1.75 | |
Explosion Damage: 100 | |
Explosion Range: 3 yards | |
Deploy Time: 1 | |
Count: 1 | |
"Anti-infantry unit with high DPS, fires in an AoE cone. Once killed explodes, stunning and dealing damage to enemy units caught in the AoE." |
Half-Track | |
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Rarity: Epic | |
Targets: Emplacements | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 1,004 | |
Damage: 134 | |
Damage Per Second: 178.4 | |
Hit Speed: 0.75 seconds | |
Range: 3 yards | |
Movement Speed: 2 | |
Deploy Time: 1 | |
Count: 1 | |
"Versatile infantry carrier that fires on emplacements with its machine gun. Once destroyed will deploy riflemen." |
Naval Gun | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 202 | |
Radius: 2 yards | |
Deploy Time: 1 | |
"Naval support that deals high damage, effective against protected infantry units and weakened emplacements." |
Rifleman Squad | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 10 | |
"All-purpose infantry unit, effective in large numbers but vulnerable to units with AoE attacks and to naval and air support." |
Tank Destroyer | |
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Rarity: Epic | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 803 | |
Damage: 268 | |
Damage Per Second: 119 | |
Hit Speed: 2.25 seconds | |
Range: 4.5 yards | |
Movement Speed: 1 | |
Turn Speed: 50 | |
Deploy Time: 2 | |
Count: 1 | |
"Armored and armor-piercing vehicle with a fixed turret. Targets all enemies, has high damage but is less effective against multiple targets." |
Attack Dogs | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Melee | |
Armor Piercing: No | |
Health: 25 | |
Damage: 20 | |
Damage Per Second: 26.7 | |
Hit Speed: 0.75 seconds | |
Range: 0.60 yards | |
Movement Speed: 1.85 | |
Deploy Time: 0.75 | |
Count: 3 | |
"Fast melee units with high DPS. Highly effective against distracted units." |
Mortarman | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Projectile | |
Armor Piercing: No | |
Health: 160 | |
Area Damage: 80 | |
Damage Per Second: 40 | |
Hit Speed: 2 seconds | |
Range: 6 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1 | |
Count: 1 | |
"Anti-infantry unit that deals AoE damage. Highly effective against groups of units." |
Barracks | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 337 | |
Lifetime: 60 seconds | |
Spawn Count: 3 | |
Spawn Level: 3 | |
Spawn Time: 14 seconds | |
Deploy Time: 2 | |
Deployed Units: Riflemen | |
Health: 146 | |
Damage: 28 | |
Damage Per Second: 28.1 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Count: 1 | |
"Emplacement that deploys riflemen. Very effective when supporting armored units." |
Barbed Wire | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 100/td> | |
Area Damage: 15 | |
Hit Speed: 0.25 seconds | |
Lifetime: 90 seconds | |
Debuff Amount: -60% | |
Debuff Range: 0.5 yards | |
Deploy Time: 1 | |
Count: 1 | |
"Defensive trap that damages and slows infantry. Instantly destroyed by vehicles." |
Fortify | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 180 | |
Lifetime: 30 seconds | |
Deploy Time: 0.75 | |
"Defensive addition to emplacements, extremely effective at absorbing high damage strikes." |
Officer | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 120 | |
Damage: 27 | |
Damage Per Second: 19.1 | |
Hit Speed: 1.4 seconds | |
Range: 3.1 yards | |
Movement Speed: 1.5 | |
Buff Range: 6 | |
Buff Amount: 30% | |
Deploy Time: 0.75 | |
Count: 1 | |
"Support infantry unit that provides a RoF and movement speed buff to all allies in its AoE." |
APC | |
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Rarity: Epic | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: None | |
Armor Piercing: No | |
Health: 803 | |
Range: 6 yards | |
Movement Speed: 1 | |
Spawn Count: 2 | |
Spawn Level: 6 | |
Spawn Time: 4 seconds | |
Turn Speed: 60 | |
Deploy Time: 2 | |
Count: 1 | |
Deployed Units: Riflemen | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Count: 1 | |
"Armored infantry carrier, targeting enemy emplacements. Deploys riflemen when in range of target." |
Medium Bomber | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 660 | |
Radius: 2.4 yards | |
Payload Count: 3 per unit | |
Deploy Time: 1 | |
Count: 1 | |
"Air support that deals very high AoE damage across the battlefield. Extremely effective against enemy emplacements." |
Rebels | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 60 | |
Damage: 25 | |
Damage Per Second: 20.8 | |
Hit Speed: 1.2 second | |
Range: 4 yards | |
Movement Speed: 1.75 | |
Deploy Time: 1 | |
Count: 3 | |
"Fast infantry units, highly effective at defending and counterattacking." |
Fighter | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 260 | |
Radius: 1 yard | |
Payload Count: 6 per unit | |
Deploy Time: 1 | |
Count: 1 | |
"Air support that deals damage in a column." |
Gun Turret | |
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Rarity: Rare | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 562 | |
Damage: 393 | |
Damage Per Second: 143 | |
Hit Speed: 2.75 seconds | |
Range: 7 yards | |
Lifetime: 45 seconds | |
Turret Speed: 90 | |
Deploy Time: 1 | |
"Armor-piercing emplacement with low RoF. Highly effective at damaging armored units." |
Jeep | |
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Rarity: Rare | |
Targets: Emplacements | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 674 | |
Damage: 112 | |
Damage Per Second: 149.8 | |
Hit Speed: 0.75 seconds | |
Range: 2.4 yards | |
Movement Speed: 2.1 | |
Turn Speed: 135 | |
Deploy Time: 1 | |
Count: 1 | |
"Fast all-terrain vehicle targeting only enemy emplacements. Highly effective at mounting a surprise attack ont he enemy." |
Paratroopers | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 174 | |
Damage: 33 | |
Damage Per Second: 33.5 | |
Hit Speed: 1 second | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Deploy Time: 0.75 | |
Count: 4 | |
"Air support unit that drops riflemen on an enemy target. Highly effective to get behind enemy lines." |
AP Mine | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Area Damage: 0 | |
Radius: 4 yards | |
Trigger Range: 2 yards | |
Lifetime: 60 seconds | |
Deploy Time: 5 | |
Count: 1 | |
"Mine with a wide AoE, explodes dealing damage to surrounding units. Effective against groups of infantry." |
AT Mine | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: Yes | |
Area Damage: 510 | |
Radius: 0.75 yards | |
Trigger Range: 0.5 yards | |
Lifetime: 60 seconds | |
Deploy Time: 5 | |
Count: 1 | |
"Armor-piercing mine with a small AoE, explodes dealing damage to surrounding units. Highly effective against armored targets." |
Howitzer | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Projectile | |
Armor Piercing: No | |
Health: 449 | |
Area Damage: 112 | |
Damage Per Second: 37.5 | |
Hit Speed: 3 seconds | |
Radius: 3 yards | |
Range: 13 yards | |
Lifetime: 45 seconds | |
Turret Speed: 45 | |
Deploy Time: 5 | |
"Extremely long range emplacement that deals AoE damage. Cannot target units within its minimum range." |
Smoke | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Support | |
Armor Piercing: No | |
Area Damage: 13 | |
Damage Per Second: 12.1 seconds | |
Debuff Amount: -60% | |
Debuff Range: 3 yards | |
Deploy Time: 1 | |
"Naval support that deals damage whilst slowing the RoF and movement speed of units in its AoE." |
Minesweeper | |
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Rarity: Epic | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 1,004 | |
Area Damage: 60 | |
Damage Per Second: 120.4 | |
Hit Speed: 0.5 seconds | |
Radius: 0.5 yards | |
Range: 1.8 yards | |
Movement Speed: 1.2 | |
Turn Speed: 60 | |
Deploy Time: 2 | |
Count: 1 | |
"Armored melee vehicle, targeting emplacements. Takes no damage from mines triggered by its flail." |
Tracked Mine | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: Yes | |
Health: 90 | |
Area Damage: 180 | |
Radius: 2 yards | |
Range: 0.6 yards | |
Movement Speed: 1.85 | |
Deploy Time: 1.3 | |
Count: 1 | |
"Small vehicle that explodes on contact with the enemy. Highly effective against enemy groups." |
Motorcycles | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 220 | |
Damage: 50 | |
Damage Per Second: 55.6 | |
Hit Speed: 0.9 seconds | |
Range: 3 yards | |
Movement Speed: 2.2 | |
Turn Speed: 180 | |
Deploy Time: 1 | |
Count: 2 | |
"Fast all-terrain vehicle that can quickly reach its target. Highly effective at flanking enemy defenses." |
Commandos | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 180 | |
Damage: 28 | |
Damage Per Second: 28.1 | |
Hit Speed: 1 seconds | |
Range: 3 yards | |
Movement Speed: 1.5 | |
Camouflage Speed: 0.8 | |
Trigger Range: 8 yards | |
Deploy Time: 1 | |
Count: 5 | |
"Camouflaged infantry unit that sneaks towards the enemy. Once revealed starts attacking with high DPS." |
War Kennel | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Deployed Units On Death: Attack Dogs | |
Deployed Units Count On Death: 4 | |
Health: 337 | |
Lifetime: 60 seconds | |
Spawn Count: 2 | |
Spawn Level: 3 | |
Spawn Time: 9 seconds | |
Deploy Time: 1 | |
Deployed Units: Attack Dogs | |
Health: 28 | |
Damage: 22 | |
Damage Per Second: 30 | |
Hit Speed: 0.75 second | |
Range: 0.6 yards | |
Count: 1 | |
"Emplacement that deploys attack dogs. Effective in defense and distracting the enemy." |
Garage | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 535 | |
Lifetime: 60 seconds | |
Spawn Count: 1 | |
Spawn Level: 6 | |
Spawn Time: 29 seconds | |
Deploy Time: 3 | |
Deployed Units: Light Tank | |
Health: 682 | |
Damage: 187 | |
Damage Per Second: 93.7 | |
Hit Speed: 2 second | |
Range: 4.5 yards | |
Count: 1 | |
"Emplacement that deploys light tanks. Very effective when supported by infantry." |
Sniper | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 80 | |
Damage: 234 | |
Damage Per Second: 78.1 | |
Hit Speed: 3 seconds | |
Range: 7.9 yards | |
Movement Speed: 1.25 | |
Deploy Time: 1.75 | |
Count: 1 | |
"Infantry unit with a very long range but low RoF. Highly effective against high health infantry." |
The Juggernaut | |
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Rarity: Legendary | |
Targets: Emplacements | |
Armored: Yes | |
Attack Type: Direct | |
Armor Piercing: No | |
Health: 1,913 | |
Damage: 319 | |
Damage Per Second: 159.4 | |
Hit Speed: 2 seconds | |
Range: 5 yards | |
Secondary Fire Damage: 96 | |
Secondary Fire Damage Per Second: 95.6 | |
Secondary Fire Hit Speed: 1 second | |
Secondary Fire Range: 4 yards | |
Movement Speed: 0.8 | |
Deploy Time: 3 | |
Count: 1 | |
"Armored super-heavy tank with two armaments. A cannon to target enemy emplacements and a machine gun turret to fire on surrounding units." |
Machine Gunner | |
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Rarity: Common | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 160 | |
Damage: 25 | |
Damage Per Second: 41.7 | |
Hit Speed: 0.6 seconds | |
Range: 4.5 yards | |
Movement Speed: 1.2 | |
Deploy Time: 1 | |
Count: 2 | |
"Armor-piercing infantry with high RoF, highly effective against armored units." |
Comms Tower | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: None | |
Armor Piercing: No | |
Health: 337 | |
Command Points Generated: 8.33 seconds | |
Lifetime: 60 seconds | |
Deploy Time: 3 | |
"Support emplacement generating additional command point. Highly effective when defended for its full duration." |
Fighter Squadron | |
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Rarity: Rare | |
Targets: Anything | |
Armored: No | |
Attack Type: Area | |
Armor Piercing: No | |
Area Damage: 292 | |
Radius: 1 yard | |
Payload Count: 6 per unit | |
Deploy Time: 1 | |
Count: 3 | |
"Air support that deals damage in multiple coulmns." |
Gurkhas | |
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Rarity: Epic | |
Targets: Anything | |
Armored: No | |
Attack Type: Melee | |
Armor Piercing: No | |
Health: 268 | |
Damage: 40 | |
Damage Per Second: 66.9 | |
Hit Speed: 0.6 seconds | |
Range: 0.6 yards | |
Movement Speed: 1.75 | |
Camouflage Speed: 0.0 | |
Trigger Range: 3 yards | |
Deploy Time: 1 | |
Count: 5 | |
"Melee camouflaged infantry unit that lies in wait. Once revealed ambushes its target dealing high damage." |
Flame Tank | |
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Rarity: Epic | |
Targets: Anything | |
Armored: Yes | |
Attack Type: Area | |
Armor Piercing: No | |
Health: 803 | |
Area Damage: 60 | |
Damage Per Second: 120.4 | |
Hit Speed: 0.5 seconds | |
Radius: 3.5 yards | |
Range: 3 yards | |
Movement Speed: 1 | |
Explosion Damage: 200 | |
Explosion Range: 3 yards | |
Deploy Time: 2 | |
Count: 1 | |
"Armored vehicle with high DPS, fires in an AoE cone. One killed it explodes, stunning and dealing damage to enemy units caught in the AoE." |
The Ranger | |
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Rarity: Legendary | |
Targets: Anything | |
Armored: No | |
Attack Type: Direct | |
Armor Piercing: Yes | |
Health: 478 | |
Damage: 80 | |
Damage Per Second: 79.7 | |
Hit Speed: 1 second | |
Range: 3.5 yards | |
Secondary Fire Damage: 223 | |
Secondary Fire Damage Per Second: 27.9 | |
Secondary Fire Hit Speed: 8 second | |
Secondary Fire Radius: 2 yards | |
Secondary Fire Range: 4 yards | |
Movement Speed: 1.5 | |
Deploy Time: 1 | |
Count: 1 | |
"Infantry veteran, fires his machine gun and periodically launches grenades dealing damage in a small AoE." |