Each week, we get early access to an exciting upcoming mobile game and give it to a select few hardened mobile gaming experts that make up the App Army. We then feed these thoughts back to you, our audience, so you know whether it's worth your time or not. Gamer to gamer.
This week the App Army got to grips with Akihabara - feel the Rhythm, a rhythm based match-3 puzzler.
I'm trying to like this game, but it's just not happening. It doesn't feel well made and the gameplay doesn't feel tailoured to each song. I am a big fan of rhythm games, but I can't get into this one.
The match three element gets boring fast and other than the colour scheme nothing else is borrowed from Lumines, which should be a good thing but somehow isn't. I would struggle to recommend this if it was free, but for $3.00 it's not good value for money.
To sum this game up in one word, I would say it's boring. The gameplay is overcomplicated for no reason which makes it even harder to like this game. The music is no good and I really can't think of any redeeming points - very disappointing.
I have to agree with Kainen - I can't seem to like this no matter what I do. I like to give all games a chance but this one had nothing to make me come back and try again.
As much as I try, I couldn't get to grips with this game. The music isn't bad but the Tetris inspired parts just didn't work with the rest of the game. By the twentieth go, I had lost all interest and had no reason to try again.
I think the idea is solid, but the game needs some tweaks to be enjoyable, but it's not there as it is.The App Army is Pocket Gamer's very own community of mobile game experts. Each week, we provide them with a bunch of free codes and early access to the hottest upcoming games so they can provide their thoughts in features like this. To join, simply follow this link to the page on Facebook and request access. We'll get you in right away!