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Tiny Striker 2 is our Big Indie Pitch winner at Develop 2016

Gooooooaaaaaaaal!

Tiny Striker 2 is our Big Indie Pitch winner at Develop 2016
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Last week we were enjoying the sea air in Brighton. It was Develop, the annual game creator conference. And while we were there, we took over the Volks bar and staged one of our famous Big Indie Pitch evenings.

Imagine Dragons Den crossed with speed dating. It's where small developers get four minutes to show off their newest project to a panel of journalists, developers, and publishers. We saw 16 games and were very impressed with the overall quality. But the top prize had to go somewhere - our sponsors from Amazon Appstore and Chillingo demanded a verdict. So between us, the dozen judges chose Tiny Striker 2 by Fat Fish Games - find out more about that below. The runners up were Run From The Sun and Dr Harrison And The Blood Crystals.

Tiny Striker 2

In Tiny Striker 2 players flick the ball with their fingertips, applying spin to it to bend it around the wall of defenders and pick up coins on the way to the goal. It's a deceptively simple swipe-upwards-to-kick penalty game, with a charming art style and a meta game arc and interface that Clash Royale players will find familiar.

Tiny Striker 2

Its top-down angle and cute pixelated animations - familiar from Fat Fish's other Tiny games - helps it stand out against other flick-to-score titles. You can share your best goals using the Tiny TV replay mode.

The judges felt it was slick and fun to play. We would have liked to have seen some player-vs-player multiplayer mechanic built into it (one for Tiny Striker 4 perhaps?) but it was instantly one of the most commercial looking games that we saw.

Tiny Striker 2

For a chance to win thousands of dollars of advertising and to see your game in an article like this one, register now for our next Big Indie Pitch.

It takes place in Cologne at Gamescom in August, and there'll be prizes as well as a chance to get valuable feedback on your project.

Dave Bradley
Dave Bradley
Dave is "management", but he's also been writing about games and films for over 25 years, so we suppose he's earned it. He claims to prefer big-budget RPGs with epic storylines but is commonly discovered tapping away at hypercasual indies. Currently obsessing over Marvel Snap.