There's something to be said for driving very fast and very recklessly. Not in real life, of course, because you might flip your car into a ravine and explode.
Rush Rally 2 understands that. It understands that you want to go fast and you want to go sideways and, while you're not averse to the idea, you'd rather not explode in a ravine.
But if you're having trouble mastering the game and spending far too much time twonking into trees, don't worry. We're here to help.
Consider us your trusty co-drivers in this whole endeavour. We're here to tell you when the going gets tough, where the corners are, and whether or not you're about to drive into a ravine.
In other words, here are some hints and tips on how to tune your car to win.
If you're racing on a track with lots of long straights, then a lower drive speed is your best bet. You won't accelerate as quickly, but you will have a higher top speed.
If you're on a windy track, a higher drive speed will give you quicker acceleration, but you won't be able to reach such a high speed.
The higher the angle of your spoiler, the more grip you'll have on the road. If you're on muddy stages, this can help a lot. However, if there's a lot of tarmac on a course, consider lowering it to give yourself a higher top speed.
Keep your brake bias set higher, towards the front of the vehicle. This will help you slow down on grippy surfaces. If you need a hand turning on less grippy surfaces, use the hand brake to induce oversteer.
You should aim for a balanced camber. Push too far and you'll lose braking ability. Don't go too far to the left of the slider either or you'll lose cornering efficiency.
This changes the responsiveness of the steering in corners. For stable cornering but less responsive steering, keep it in the negative. For the opposite, keep it in the positive.
This very much depends on the surface you're racing on. The looser the ground, the higher you'll want your ride height to be to make allowance for the bumpier tracks. That's especially true if you're going to be going over bumps.
Suspension (Front and Back)
Again, this depends on the surface you're racing on. You want to have a higher force for smooth surfaces, and a softer force for looser ones.
You can choose whether to have a stiff or soft roll bar at the front and the back of your car. This should tie in with your suspension as well. If your suspension is stiff, consider a softer anti-roll. You can change your car's tendency to oversteer with a soft front and hard back set up, and its tendency to understeer with the opposite.
This controls how much your car will move around when it hits a bump. Keep it soft on loose surfaces so you're not bouncing around everywhere. You can also reduce the damper in the rear and increase it at the front to deal with oversteer.
Essentially the same thing as bump damping, but dealing with how the spring of your suspension expands after it's been contracted. Use similar settings to what you have for your bump damping.