But what we love even more is the sales number that Tinytouchtales just released. You'll be glad to know that, for a premium indie game, Card Crawl did well. In fact, it paid itself after one week and ended up making $100.000 in revenue.
iOS is still the main driving force with 76% of revenue coming from Apple's platform but the developers are happy with Android's sales numbers.
It seems that for a free-to-try game, it got a lot of download and a somewhat successful conversion rate as around 9% of those who tried it ended up buying the full version after thirty days.
If you want to take a look at all the graphs and sales numbers in detail, tap here.
Want more? Check out our 10 other Card Crawl news stories!