There was a lot of innovation on display at our Big Indie Pitch event at Develop 2015. This, if you've forgotten, is where game makers get mere minutes to show their game to journos, developers, and publishers.

So much so, in fact, that it was impossible to find just three winners. So we split the prize in half (don't worry, we didn't snap an Amazon Fire tablet in two) and gave it to two games.

First up: Tap Tournament. This is a sharp little single-screen multiplayer game for up to four, where each player taps their knight to swing a sword and repel a flaming fireball. It's tennis, basically, but super simple and super fast.

Every now and again, power-ups appear on screen. Anyone can drag the floating orb onto their character and get the boost, which turns the game into a finger-jabbing free-for-all meltdown. It's streamlined and fun.

And the other winner? Pixel 8. This is about copying a pixel art image of something - a banana, Batman's face, a rocket ship - onto a blank canvas. You have to get every pixel in the correct place and correct colour.

It's simple (and I'm not sure how the puzzles will get harder in future stages - other than just getting bigger and bigger), but quite serene, despite the ticking time limit. It tests your visual comprehension, and your touchscreen prowess.

As you can imagine, the whole game is dressed up in pixel art, complete with a little lo-fi art gallery containing famous paintings redone in chunky cubic blocks.

For a chance to win thousands of dollars of advertising and to see your game in an article like this one, register now for the Big Indie Pitch at Gamescom and the Very Big Indie Pitch at PGC Helsinki.