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Icarus-X: Tide of Fire combines bullet-hell shooter, RPG, and roguelike elements

Shmup meets Diablo

Icarus-X: Tide of Fire combines bullet-hell shooter, RPG, and roguelike elements
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The sequel to the 2011 shmup Icarus-X, Tides of Fire takes the core bullet hell gameplay and adds an array of roguelike and RPG mechanics, reminiscent of games such as Diablo and Borderlands.

Randomly generated enemies waves, an extensive skill-tree, multiple ship classes, XP to earn and stats to upgrade, and randomized loot to collect gives Icarus-X: Tides of Fire an extensive amount of depth and replay value.

Icarus-X: Tides of Fire will include both a campaign and challenging arcade modes when it releases on June 25th for iOS and PC.
Christian Valentin
Christian Valentin
Christian always had a interest in indie games and loves to give the games that so easily go unnoticed the attention they deserve