As with that game, it's a puzzler that focuses on fiddly interactions with 3D objects.
The difference is that, while The Room focused on wooden puzzle boxes, Machinka Museum is all sci-fi machines an technological artefacts.
You'll be using the touchscreen to assemble parts, work on locks, and manipulate electronic devices. The first job is working out these machines work and then you try to fix them.
"Expect lots of sliding, rotating, pushing, and mechanical puzzle solving," Champoux writes. "Using your fingers, and a couple other tools (what's a tinkerer without his screwdriver and a x-ray cam?).
All of this tinkering is done while a story pushes along in the background. You play as the Planetary Museum's technical consultant.
This involves fixing alien machines from distant galaxies that are brought to the museum in a dank basement.
The plot gets going once you're sent a number of mysterious machines that you're not told the origins of by your higher-ups.
As you work on the machines, you piece together a story, and it's one that you "might, or might not, enjoy where [it takes] you," writes Champoux.
Keep an eye on Machinka Museum, then, as it certainly seems interesting. Once it's finished it'll be coming to iOS.
You can follow its devlog on TIGSource.