Daytona Rush is an endless runner. You just happen to be in a car. And all the obstacles you're trying to avoid are also cars.

There are a lot of cars here. Probably too many cars if I'm honest.

If racing games were judged by how many cars they had in them Daytona Rush would definitely be up there with the best.

But they aren't. So it isn't.

The pits

The aim of the game is to drive around an oval track as many times as you can. You lose fuel as you drive, but can top yourself up by nipping into the pit lane.

You tap on the left of the screen to move one lane to the left, and the right to move one lane to the right. And that's the whole breadth of your input in the game.

Crashing costs you some of your health bar, and if you drive into three cars you'll crash. Or just stop in the middle of the road. There are spanner boosts spinning on the track that can fix your vehicle though.

You've always got three challenges on the go as well. These range from simple things like driving a set distance, to more complex ones that ask you to overtake cars in the red lane at the far left of the screen.

Sounds easy but you get disqualified if you spend too much time there.

It looks pretty swish, runs smoothly, and lets you jump into its straights and left-hand curves with little more than a tap.

Car crash TV

The problem is that you'll have seen everything the game has to offer in about 12 seconds. You slipstream the car in front, dart past it at the last minute, rinse and repeat.

It's fun-ish, but nothing really changes. The challenges aren't exciting enough to keep you really interested, and there doesn't seem much point in souping up your car beyond getting rid of your accumulation of in-game cash.

Daytona Rush is an endless runner. And it's not a particularly great one. Take away the racing window-dressing and you're left with a sub-par Temple Run clone that's forever spinning around the same oval.