I'll admit I'm not the biggest fan of the tower defence genre. I actively try to avoid them if I'm to be truly honest.
That's not to say I hate these games, and I've played a couple that I‘ve legitimately enjoyed, but on average they don't usually interest me.
With that admission out of the way, I'd like to say that I've been having quite a bit of fun with Crystal Siege HD.
Towers of powers
Crystal Siege uses an assortment of different tower defence mechanics to great effect. Towers may only be built on top of specific structures (tents) rather than being tossed up anywhere, and enemies move along predefined paths.
There are a handful of towers available, but most can level-up during a stage and eventually you can upgrade them into one of two alternate types.
Then of course there's the hero, who you can control with a swipe and use to attack enemies directly or cast powerful spells from anywhere.
There are also interactive elements in many of the game's levels, which is a bit of a departure from the tower defence norm.
This is something I wholeheartedly appreciate as many of these not-quite-hidden objects are both useful, and a clever way of breaking up the more typical tower defence action.
I also rather like the RPG elements that have you outfitting your hero and gaining levels that increase your mana pool and other stats. It adds a nice sense of progression and customisation that goes beyond simply increasing a tower's firing range.
Almost a believer
When all of these elements come together, Crystal Siege can be quite a lot of hectic fun. Sometimes you'll wish you'd brought a different spell along, or curse your lack of mana at a crucial moment, but there's no harm in trying a level over again if you fail or perform poorly.
I can't really say that Crystal Siege HD has turned me into a tower defence fan, but I certainly won't be as quick to judge in the future.